I hate games, where you know something is a trap, but you have to trigger it nonetheless to progress.
Such surprise, a trap, wow. Now my character lost all her inventory etc. yaddayadda…yawn.
That’s so lazy, I hate it. My inventory and character build literally is my whole gaming progress and you strip it away mid-game, even when it’s just temporary?! That’s not fun. Especially if I could see it coming miles ahead.
Really slowed my progress, as I did not want to pick up the game, and thinking about ditching it completely, if this part is going to last that much longer.
Playing Rogue Trader. Just arrived in Act 3.
Tap for spoiler
I hate games, where you know something is a trap, but you have to trigger it nonetheless to progress.
Such surprise, a trap, wow. Now my character lost all her inventory etc. yaddayadda…yawn.
That’s so lazy, I hate it. My inventory and character build literally is my whole gaming progress and you strip it away mid-game, even when it’s just temporary?! That’s not fun. Especially if I could see it coming miles ahead.
Really slowed my progress, as I did not want to pick up the game, and thinking about ditching it completely, if this part is going to last that much longer.