Choices/actions you make/take as a player per moment. Metroidvanias have a lot of traversal where you’re pretty much doing nothing but moving from point A to point B; unlike, for example, shmups where you’re actively making choices and taking actions every single moment throughout a playthrough otherwise it’s game over.
gameplay density?
Choices/actions you make/take as a player per moment. Metroidvanias have a lot of traversal where you’re pretty much doing nothing but moving from point A to point B; unlike, for example, shmups where you’re actively making choices and taking actions every single moment throughout a playthrough otherwise it’s game over.