Asked “sell me on your favorite game” to a group of friends, they said it made for a great discussion, so maybe copying it to here might make a nice discussion too.

  • skulblaka@sh.itjust.works
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    13 hours ago

    This game reeks of exploits.

    This, I think, is the primary thing to remember about Morrowind. This game was intended for you to exploit it. It wants you to break it. It hands you four different ways to become stupendously overpowered within fifteen minutes of game start, it just doesn’t tell you in detail about them and lets you find it out. Some of those ways abuse bugs, but many of them are 100% completely intended by the devs. You’re intended to be a monstrous god-beast by the end. I’m the fucking Nerevarine, I’m here to chew ass and kick bubblegum and I’m all out of ass.

    1. If you get cursed to have a reduced carrying capacity in some entry level dungeons, just reload. Fuck that spell. That’s one thing I’d be happy to delete entirely from the game.

    Agreed, it’s manageable, but only if you know it’s coming. Every “Restore X Stat” potion is worthless except Restore Strength, and no n’wah worth his skooma is going to walk around without a couple of those. For everything else, there’s religion (when you get back to town). But a hefty strength debuff is going to make it real difficult to get back to said town.

    For what it’s worth, I think the greater bonewalkers doing permanent strength damage is a bug. I think it’s also one of the handy toggle tweaks in OpenMW. But since you all learned about them in Dungeoneering 101 today, you know to pack some restore strength potions next time you go crypt diving so you don’t have to teleport back home stark naked because your strength score got debuffed to zero and you can no longer lift your clothes.