This is something I’m noticing in the ROM space, especially for non-retro titles like WiiU titles. The file sizes are often very massive, between 5 and 20 GB. Downloading from these places, especially the internet archive has a download speed of maybe 500 megabytes per hour. It’s quite slow compared to torrents, but when it comes to the roms subreddit and megathread, it’s pretty much all direct download.

How are you supposed to get some of these games with 4 day downloads when the downloads bug out after just 40 minutes or so?

  • empireOfLove
    link
    fedilink
    English
    arrow-up
    13
    ·
    edit-2
    1 year ago

    This is why internet download manager (and other, similar download manager softwares) were originally created. Download managers track the amount of a file you’ve downloaded and will repeatedly retry when interrupted without restarting from zero.

    Getting Warez in the pre-P2P era meant grabbing bits and pieces over a glacial ISDN or 33.6k modem line (if you were lucky- some of us bastards got 28.8k, or even 14.4k…) Everything was “direct download”. You had to use a download manager for anything larger than 30 megabytes because the chances of your line being interrupted were very very high, either by other phone users or by your ISP booting you off because you looked like a zombie modem being connected for 24 hours straight.

    They still have their place. Try something open source like JDownloader. Or just pirate the pro version of IDM.