B3_CHAD@lemmy.dbzer0.com to Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ@lemmy.dbzer0.comEnglish · 2 years agoCan they even track pirated installs ?lemmy.dbzer0.comimagemessage-square74fedilinkarrow-up1398
arrow-up1398imageCan they even track pirated installs ?lemmy.dbzer0.comB3_CHAD@lemmy.dbzer0.com to Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ@lemmy.dbzer0.comEnglish · 2 years agomessage-square74fedilink
minus-squareNankeru@reddthat.comlinkfedilinkEnglisharrow-up7·edit-22 years agoThat was my thought as well, since they count installs and not use count of bought copies directly from a platform. What if people create cracks for legit purchased games, e.g. on Steam, which only removes the Unity tracking part? A simple Firewall rule which “fixes it” for all games installed on a machine might work as well? I believe it might be similar or the same procedure for every game using Unity. We might see this popping up at some point.
That was my thought as well, since they count installs and not use count of bought copies directly from a platform.
What if people create cracks for legit purchased games, e.g. on Steam, which only removes the Unity tracking part?
A simple Firewall rule which “fixes it” for all games installed on a machine might work as well?
I believe it might be similar or the same procedure for every game using Unity. We might see this popping up at some point.