• stopthatgirl7@kbin.social
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        1 year ago

        I’m also one of that small number. It’s actually my favorite in the series.

        Mass Effect 2 is also my least favorite in the series, so I know I’m in the minority for both franchises.

        • DragonTypeWyvern@literature.cafe
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          1 year ago

          If they hadn’t reused the maps it’d been remembered as one of the greats.

          I also thought the balance on Nightmare or whatever was an atrocious mix of ubertank enemies and getting one-shot by rogues but the actual story and companions were fantastic.

      • Murais
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        1 year ago

        I guess that makes me number 3?

        The ending was a bit silly, but the Qunari storyline was fucking incredible.

        • stopthatgirl7@kbin.social
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          1 year ago

          When I found out that fight with Orsino had been mandated by higher ups who demanded another boss fight be added, it explained so much.

          • Kahlenar@lemmy.world
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            1 year ago

            What exactly do you mean by that? Like, he could have indeed been a well meaning mage just trying to live under templar thumbs? Instead of also being exactly the smoking gun?

            • stopthatgirl7@kbin.social
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              1 year ago

              The Orsino fight doesn’t make much sense if you side with the mages - there was no reason for him to go Akira monster when he did. Even BioWare acknowledged how little sense it made, in a conversation you can have with Varric in Inquisition.

      • chuckleslord@lemmy.world
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        1 year ago

        Listen, it might’ve looked cheap as fuck, but I found a certain charm in the “every dungeon interior is just one of three dungeons with different parts blocked off”. Plus the combat flowed really well. I played that whole game through like… 5 times. One right after the other.

        • kaitco@lemmy.world
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          1 year ago

          If you play it after coming off Mass Effect 1, the “every colony bunker or mine is one of three options” regardless of the planet just becomes part of that Old BioWare’s aesthetic.

    • Norgur@kbin.social
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      1 year ago

      Great ideas, cool combat system, great art style and graphics, ruined by writing that was somehow chaotic and utterly predictable at the same time and stupid ass kill ten rats/fetch 10 letters filler quests.

      • OscarRobin@lemmy.world
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        1 year ago

        The combat got pretty repetitive imo. Though that wasn’t helped by just how many times you had to do the same fights against rifts/tears etc

    • Hyggyldy@sffa.community
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      1 year ago

      Well I wasn’t planning on hating you but due to my compulsive contrarianism we are now bitter enemies. See you in Hell and have a nice day!

    • Custoslibera@lemmy.world
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      1 year ago

      Origins was amazing DAII was serviceable Varric did a lot of heavy lifting. DA:Inquisition I played 10 minutes of and dropped it.

      I played all games in succession after buying on steam too.

      • TheyKeepOnRising@lemmy.world
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        1 year ago

        Calling DA2 serviceable is probably some of the highest praise it’s received. The game is steaming dookie. It took out every single thing that made Origins a masterpiece and gave us a dialogue wheel and an entire game made of 5 copy+pasted rooms. Also a nonsensical main plot with no real player agency and the most forgettable ending of all.

        DAI is mid af but it looks like a God damn masterpiece next to DA2.