• CaptDust@sh.itjust.works
    link
    fedilink
    arrow-up
    24
    ·
    edit-2
    1 year ago

    I understand where the C# devs are coming from, but many of these unity devs experimenting need to understand C# was hardly a consideration before microsoft earmarked funds to push and develop support for the language in the engine.

    I’d be heartbroken if gdscript was ever dropped for improved C# support, games are much more fun to write in gdscript. I hope both languages can become more integrated and performent without the sacrificing of the other.

    • AdmiralShat@programming.dev
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 year ago

      I primarily write in C#, but I really like having GDScript in my pocket for when I need something done quickly or simply.

    • anlumo@feddit.de
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      Unity also started out that way, but they dropped their Python-like and JavaScript-like languages after they realized that nobody used them. There wasn’t so much as a blip after that announcement, indicating that they were totally right on that.

    • captain_oni@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      Yeah, I don’t want GDscript to end up like Unityscript or boo-lang on unity.

      After programming in gdscript for a couple of years I don’t want to have to go back to C# ever again.