nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoUnity: An open letter to our communityblog.unity.comexternal-linkmessage-square32fedilinkarrow-up1133cross-posted to: unity@programming.devtwobestfriendsplay@lemmit.onlinegames@lemmy.worldgamedev@lemmy.mlgames@lemmit.onlinehackernews@lemmy.smeargle.fansgamedev@programming.devtechnology@lemmy.worldgaming@beehaw.org
arrow-up1133external-linkUnity: An open letter to our communityblog.unity.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square32fedilinkcross-posted to: unity@programming.devtwobestfriendsplay@lemmit.onlinegames@lemmy.worldgamedev@lemmy.mlgames@lemmit.onlinehackernews@lemmy.smeargle.fansgamedev@programming.devtechnology@lemmy.worldgaming@beehaw.org
minus-squarejoekar1990@lemmy.worldlinkfedilinkEnglisharrow-up15·1 year agoMan a 2.5% revenue share definitely could add up especially for mobile you’d be giving close to 20% in revenue to either an app store or game engine.
minus-squareecho64@lemmy.worldlinkfedilinkEnglisharrow-up11·1 year agoOh, don’t worry, it’s already 30%.
minus-squareASeriesOfPoorChoices@lemmy.worldlinkfedilinkEnglisharrow-up6·edit-21 year ago or the calculated amount based on the number of new people engaging with your game each month. Both of these numbers are self-reported from data you already have available. You will always be billed the lesser amount. But yeah. It does add up.
Man a 2.5% revenue share definitely could add up especially for mobile you’d be giving close to 20% in revenue to either an app store or game engine.
Oh, don’t worry, it’s already 30%.
But yeah. It does add up.