The reason they did this is because they had a huge hassle getting everyone to move over back when they moved CS to the source engine. They didn’t want that hassle again, so CS2 is even installed in the CS:GO folder. This is the first time they’ve ever pulled anything like this, but the reasoning is because they didn’t want to create ANOTHER esport division, they just wanted CS2 to replace CS:GO for esports.
That was not the reason.
The reason are the skins. I only own a few skins (and old cases) and they a worth over 500 €. There are a lot of players with an inventory worth thousands.
So, what now, after you release a new iteration? Clone every player’s Inventar? Forcefully transfer every Skin from CSGO to CS2? Or delete the old iteration. Valve did the last, same with Dota Reborn a few years ago.
We should condemn Valve for protecting their stupid gambling mechanism…
but the reasoning is because they didn’t want to create ANOTHER esport division, they just wanted CS2 to replace CS:GO for esports.
So Valve is fully on the “fuck the consumers, our esports money is more important” bandwagon, huh? I paid for CS:GO years ago, and this feels like some kind of bait and switch.
Like, who does having CS:GO and CS2 around at the same time hurt except Valve? Literally nobody. Nobody is hurt by having both games available.
They could have killed the official servers and still made it that CS:GO had to use community servers. Like, how would have that split the community when official servers would no longer exist?
Every reason people come up with comes down to: Valve is more interested in profit than honoring the fact that the game was on sale for six fucking years and free to play for five. It was a sold product for longer than it was a free product, but I guess everyone who bought a copy for six years running can go fuck themselves, according to Valve.
This is a joke, and the “reason” Valve had for it is a shitty anti-consumer reason. There is literally not a single reason they did this that was to benefit the people playing the game. Everything was about money and their esports division.
If you’re not upset about this, you’re a corporate bootlicking fucking idiot.
I don’t see it as very anti-consumer that every skin and statrak item has been brought along to the new game. I agree it would be nice to be able to play the old one, but I’d rather the option to torrent old clients and host my own dedicated server on the old one than be forced to upgrade to the new one. They don’t host it anymore, pirate away Who cares?
This release has sucked ass, CS:sources release sucked ass, Condition Zero as a whole sucked ass, and ask anyone old enough, the move to 1.6 from 1.5 sucked ass.
I still expect it to end up a good game, just like 1.6 and source eventually was.
The reason they did this is because they had a huge hassle getting everyone to move over back when they moved CS to the source engine.
You missed a generation there. CS 1.6 -> CS:Source -> CS:GO.
This isn’t in response to people not moving over to the Source engine, there wasn’t much issue with that - although 1.6 still lingered on for a long time and people did complain, many people were excited by the Source engine and all the new physics it introduced, so people did buy Half Life 2 (with CS:S) even if they preferred to play CS 1.6. However with CS:GO it was different, there were no significant new features except the hat-ification and skins along the lines of Team Fortress 2, also CS:GO was just a standalone game rather than bundled. So many people did not move to CS:GO.
there were no significant new features except the hat-ification and skins along the lines of Team Fortress 2
Skins and cases were not in release CSGO. The release and beta features of CSGO were supposed to be controller support and cross-platform play with consoles.
It has nothing to do with consumer choice. It has to do with maintaining the servers and infrastructure to run these games. Patching and updating one game is way easier than doing it for multiple games. It’s the same thing that they did when CS went from a mod to a standalone game on Steam. Everyone was on the same version and, despite some people begrudgingly getting dragged along, was really what turned CS into the behemoth it was.
It’s the same thing that they did when CS went from a mod to a standalone game on Steam.
No it isn’t. Valve did not make CS 1.6, CS 1.6 was a user-created mod. Valve did then hire the mod makers to help make the Source engine (just like DICE hired the Desert Combat modders to make Battlefield 2), but Valve had no involvement with CS in its inception, nor its maintenance pre-Source. Hell, both CS 1.6 and CS:Source primarily ran on user servers, so there wasn’t even any significant upkeep costs.
CS 1.6 pre-dates Steam. CS:S was Valve, but both games did not have any servers or infrastructure to manage, beyond a simple exchange server that catalogued everyone’s game servers (also VAC, if the server host enabled it). It’s CS:GO that started having a big back end. Your point is valid, but only for CS:GO.
It’s kind of surprising how so many people in here have the history muddled.
I don’t have anything mixed up and you’re not right. The mod was only pre-Valve when it was still in beta. They hired Minh right around Beta 5. When Valve made CS 1.0 (way before CS 1.6) part of the official Valve catalog, they set up official servers but you could still set up community servers. When Steam came out, they required that it be run through Steam which forced everyone onto the same version of both the client and the server. You could still spin up your own server using an older version but you the game wouldn’t be listed in the game’s browser. You had to use Gamespy or HLServerWatch.
Steam forced everyone to update. It’s not 100% analogous to this situation but going from mod to standalone fractured the playerbase and codebase. This was clearly a move to prevent that from happening again. I’m indifferent to it but obviously everyone isn’t.
You can still play CS 1.6, you don’t even need clouds for that one. You can play CS source. In this case they wanted to carry the momentum live the good little service game that they are. Technical reasons are superficial smokescreens.
They know every time they made a release some people didn’t want to switch and stayed behind.
Yes, it is about forcing everyone to switch and I’m sorry but you sound completely ignorant of what goes into a game like CS that is used in professional esports. CS1.6 and CS:Source are locked codebases. There are no official servers for them. They are standalone server games only. They are not getting updates unless there are some major exploits. CS:GO is the official, active codebase and its the same codebase as CS2, upgraded to Source2.
It has nothing to do “clouds” (a term you’re not even using correctly) and technical reasons are the entirety of the reasons. They’re not smokescreens. They are exactly why they did what they did - to maintain 1 active codebase that everyone playing uses. That’s it. There’s no mystery or conspiracy.
They did this with 1.6 and the source Mac update previously. They’ve just completely changed the game and the feature set before it’s nothing new. This time they just change the name of the game with it, instead of claiming a balance patch.
The reason they did this is because they had a huge hassle getting everyone to move over back when they moved CS to the source engine. They didn’t want that hassle again, so CS2 is even installed in the CS:GO folder. This is the first time they’ve ever pulled anything like this, but the reasoning is because they didn’t want to create ANOTHER esport division, they just wanted CS2 to replace CS:GO for esports.
I get why they’d do that but it’s a shame we can’t play CS:GO anymore like we can 1.6 and Source.
Not a shame dividing it another time, but you also can. It’s still a beta option.
That was not the reason. The reason are the skins. I only own a few skins (and old cases) and they a worth over 500 €. There are a lot of players with an inventory worth thousands. So, what now, after you release a new iteration? Clone every player’s Inventar? Forcefully transfer every Skin from CSGO to CS2? Or delete the old iteration. Valve did the last, same with Dota Reborn a few years ago.
We should condemn Valve for protecting their stupid gambling mechanism…
So Valve is fully on the “fuck the consumers, our esports money is more important” bandwagon, huh? I paid for CS:GO years ago, and this feels like some kind of bait and switch.
Like, who does having CS:GO and CS2 around at the same time hurt except Valve? Literally nobody. Nobody is hurt by having both games available.
They could have killed the official servers and still made it that CS:GO had to use community servers. Like, how would have that split the community when official servers would no longer exist?
Every reason people come up with comes down to: Valve is more interested in profit than honoring the fact that the game was on sale for six fucking years and free to play for five. It was a sold product for longer than it was a free product, but I guess everyone who bought a copy for six years running can go fuck themselves, according to Valve.
This is a joke, and the “reason” Valve had for it is a shitty anti-consumer reason. There is literally not a single reason they did this that was to benefit the people playing the game. Everything was about money and their esports division.
If you’re not upset about this, you’re a corporate bootlicking fucking idiot.
I don’t see it as very anti-consumer that every skin and statrak item has been brought along to the new game. I agree it would be nice to be able to play the old one, but I’d rather the option to torrent old clients and host my own dedicated server on the old one than be forced to upgrade to the new one. They don’t host it anymore, pirate away Who cares?
This release has sucked ass, CS:sources release sucked ass, Condition Zero as a whole sucked ass, and ask anyone old enough, the move to 1.6 from 1.5 sucked ass.
I still expect it to end up a good game, just like 1.6 and source eventually was.
You missed a generation there. CS 1.6 -> CS:Source -> CS:GO.
This isn’t in response to people not moving over to the Source engine, there wasn’t much issue with that - although 1.6 still lingered on for a long time and people did complain, many people were excited by the Source engine and all the new physics it introduced, so people did buy Half Life 2 (with CS:S) even if they preferred to play CS 1.6. However with CS:GO it was different, there were no significant new features except the hat-ification and skins along the lines of Team Fortress 2, also CS:GO was just a standalone game rather than bundled. So many people did not move to CS:GO.
Skins and cases were not in release CSGO. The release and beta features of CSGO were supposed to be controller support and cross-platform play with consoles.
Whats with condition zero?
Ah, yes, the asshle known as consumer choice. Can’t have that. Good guy Valve.
It has nothing to do with consumer choice. It has to do with maintaining the servers and infrastructure to run these games. Patching and updating one game is way easier than doing it for multiple games. It’s the same thing that they did when CS went from a mod to a standalone game on Steam. Everyone was on the same version and, despite some people begrudgingly getting dragged along, was really what turned CS into the behemoth it was.
No it isn’t. Valve did not make CS 1.6, CS 1.6 was a user-created mod. Valve did then hire the mod makers to help make the Source engine (just like DICE hired the Desert Combat modders to make Battlefield 2), but Valve had no involvement with CS in its inception, nor its maintenance pre-Source. Hell, both CS 1.6 and CS:Source primarily ran on user servers, so there wasn’t even any significant upkeep costs.
CS 1.6 pre-dates Steam. CS:S was Valve, but both games did not have any servers or infrastructure to manage, beyond a simple exchange server that catalogued everyone’s game servers (also VAC, if the server host enabled it). It’s CS:GO that started having a big back end. Your point is valid, but only for CS:GO.
It’s kind of surprising how so many people in here have the history muddled.
I don’t have anything mixed up and you’re not right. The mod was only pre-Valve when it was still in beta. They hired Minh right around Beta 5. When Valve made CS 1.0 (way before CS 1.6) part of the official Valve catalog, they set up official servers but you could still set up community servers. When Steam came out, they required that it be run through Steam which forced everyone onto the same version of both the client and the server. You could still spin up your own server using an older version but you the game wouldn’t be listed in the game’s browser. You had to use Gamespy or HLServerWatch.
Steam forced everyone to update. It’s not 100% analogous to this situation but going from mod to standalone fractured the playerbase and codebase. This was clearly a move to prevent that from happening again. I’m indifferent to it but obviously everyone isn’t.
It’s about forcing everyone to switch
You can still play CS 1.6, you don’t even need clouds for that one. You can play CS source. In this case they wanted to carry the momentum live the good little service game that they are. Technical reasons are superficial smokescreens.
They know every time they made a release some people didn’t want to switch and stayed behind.
Yes, it is about forcing everyone to switch and I’m sorry but you sound completely ignorant of what goes into a game like CS that is used in professional esports. CS1.6 and CS:Source are locked codebases. There are no official servers for them. They are standalone server games only. They are not getting updates unless there are some major exploits. CS:GO is the official, active codebase and its the same codebase as CS2, upgraded to Source2.
It has nothing to do “clouds” (a term you’re not even using correctly) and technical reasons are the entirety of the reasons. They’re not smokescreens. They are exactly why they did what they did - to maintain 1 active codebase that everyone playing uses. That’s it. There’s no mystery or conspiracy.
They did this with 1.6 and the source Mac update previously. They’ve just completely changed the game and the feature set before it’s nothing new. This time they just change the name of the game with it, instead of claiming a balance patch.