I’ve seen several different methods for accomplishing this, but I was wondering if there’s a way of doing it that is best? Also, somewhat related, but is delta in milliseconds?
You must log in or # to comment.
- Delta is the number of seconds since the last frame. So to get the number of milliseconds, you can just do delta*1000 
- That’s what delta is for. It calculates the amount of time that has passed since the last frame (tick) in milliseconds. - You mainly use it for lag compensation or interpolation but you can use it for anything. It’s basically a fractional frame. - EDIT: You can also use it as a lagometer. If the ms goes higher than the tick rate, that’s how you know that your game is under load. - Thanks! This is a big help! 
 

