In development is a bit misleading as it is currently out for people to play.
I can feel my stomach turning upside down already.
If you puke inside a portal, does it mantains its momentum?
Yes
And no friction or gravity. Will stay in perpetual motion, forever flying around the room
Removed by mod
Every non-VR game that has VR support tacked on has been terrible in VR.
Have no idea what you are talking about. The fan VR modding community has been the primary reason why VR hasn’t died on PC. Mechwarrior 5 vr, Resident Evil 2/3 VR, 7 days to die vr, Half Life 2, Deep Rock Galactic, and many more titles. VR is an immersion enhancer and I am glad there is such a vibrant community for it. The library of possible VR games are also going to expand rapidly once Praydog finally release the Unreal 4/5 wrapper.
Edit: Can’t believe I forgot to mention Mother VR (Alien Isolation)
Mechwarrior 5 vr
Holy shit. I stopped playing early because I was frustrated I couldn’t set my weapons groups like MW4, but if I can sit in the goddamn cockpit and use a flight control system in vr sign me the fuck up.
Unfortunately don’t think there are motion controls. Works great with Hotas though. I wished we would have motion controls but can’t ask too much from modders who are doing this on their free time.
Edit: You also may need to elaborate on what you mean change your weapon groups like MW4, it has been quite a bit since I played that one.
Yeah don’t care about motion controls, those are best left to standing games.
In MW4 you can assign any weapon to any group, so you can have granular groups like one for short range one for long or individual weapons as well, but also an alpha strike shoot fucking everything group. When I started MW5 I could only assign a weapon to one group. I think. It was a while ago but that’s what I vaguely remember.
I don’t have MW5 installed anymore but from my memory you can assign a weapon to multiple firing groups. The only thing I think they did remove is it doesn’t use a select fire active group button anymore.
Yeah don’t care about motion controls, those are best left to standing games.
Not sure if you have tried it but VTOL Vr may change your mind on that. It will never beat HOTAS but its far more immersive than relying on your keyboard or controller.
Wait wait wait, Deep Rock Galactic VR? Ziplining and grappling and shit, whew, I gotta check this out.
Resident Evil 7 VR was pretty awesome
Wasn’t that game made for VR, though? Like, it came out officially on VR, no?
Oh we’re only talking about modded VR modes?
In that case yes. I thought we were talking about games not designed around VR
I mean that’s my point though. It was designed for VR, no? Like it was even originally demo’d in VR, iirc.
I wouldn’t necessarily say it was designed for VR. That would mean it was the primary focus of development.
According to this article it was pitched to the executive producer of the game approximately halfway through development: https://gamerant.com/resident-evil-7-vr-wasnt-planned/
Something being pitched halfway through development doesn’t mean it isn’t tightly integrated. I dunno, I just think we have different views on this. The game was demo’d in VR, released in VR at the same time as the non VR version, officially supported, and plays well. Seems made for VR to me.
There have been a lot of RE remakes recently. Maybe they got confused and thought RE7 VR was a remake of an earlier game?
Elite Dangerous is fantastic!
Game kind of lost me with the learning curve and feeling lost, but I can concur the vr felt amazing. Like just looking to the side to open ship menus is simple and feels futuristic as hell.
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Payday?
You can already play it in VR with Vorpx.
I’m more interested in a VR remake with path tracing.
AFAIK Vorpx just ties the camera to headset tracking, you don’t get independent movement or interaction