Everybody Lives - 1W
Instant (Rare)
All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can’t lose life this turn and players can’t lose the game or win the game this turn.

  • Firestorm Druid
    link
    fedilink
    English
    121 year ago

    I don’t really know anything about Dr. Who at all, but that effect and that artwork slap

  • @astanix@mtgzone.com
    link
    fedilink
    English
    5
    edit-2
    1 year ago

    When I saw this card I thought man, this card is great, I want it in every deck I have with W. Then I saw it’s pre-order price is roughly the cost of the precon it will be in. Zzz.

  • Mike
    link
    fedilink
    English
    41 year ago

    If players can’t lose life, does that also mean they can’t life for spells or abilities?

    • AndrewOPM
      link
      fedilink
      English
      41 year ago

      Yeah I believe so, this is the relevant rule:

      119.8. If an effect says that a player can’t lose life, that player can’t make an exchange such that the player’s life total would become lower; in that case, the exchange won’t happen. Similarly, if an effect redistributes life totals, a player can’t receive a new life total such that the player’s life total would become lower. In addition, a cost that involves having that player pay life can’t be paid.

      (Emphasis added)