Whiskeyomega@kbin.social to PC Gaming@kbin.social · 2 years agoCD Projekt Red insists that Cyberpunk 2077's launch wasn't that bad, but 'it became a cool thing not to like it'www.pcgamer.comexternal-linkmessage-square50fedilinkarrow-up149file-textcross-posted to: pcgaming@lemmy.fmhy.ml
arrow-up149external-linkCD Projekt Red insists that Cyberpunk 2077's launch wasn't that bad, but 'it became a cool thing not to like it'www.pcgamer.comWhiskeyomega@kbin.social to PC Gaming@kbin.social · 2 years agomessage-square50fedilinkfile-textcross-posted to: pcgaming@lemmy.fmhy.ml
minus-squareSki@kbin.sociallinkfedilinkarrow-up11·2 years agoI definitely followed all of the marketing and was expecting about 3 or 4 more skill trees, more meaningful choices in side quests, and generally a more living world. Plus like, 20 hours of gameplay that got cut out and turned into a cutscene.
I definitely followed all of the marketing and was expecting about 3 or 4 more skill trees, more meaningful choices in side quests, and generally a more living world. Plus like, 20 hours of gameplay that got cut out and turned into a cutscene.