Are you guys tired of the “Material You” design? I don’t really like the huge paddings on everything aspect of it. Also a lot of it feels too flat. What do you guys think?

  • AnalogyAddict@lemmy.world
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    1 year ago

    Most apps aren’t “choice” apps. Things like banking, transit, etc. I doubt you’d change your bank or refuse to take the bus just because they don’t allow their app to be colored based on a random pixel measurement from a background image. I’ll go out on a long and guess you’d also not choose an app with that option but fewer features. And if so, I’d like to think you’d be in the limited minority.

    Edit to clarify: Good companies, given a choice, will by and large invest in material (pun intended) improvements over a confusing and variable prettification feature with no real usability advantage.

    • Chad@lemmy.world
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      1 year ago

      True, which is why I said prioritize. If I have no other option, I have no other option. Some of my open source, small project apps have already made icons available. I really have a hard time understanding why a big (or even small) business is so resistant to it other than they want to train the customer as opposed to listening to consumers’ minimal requests.

      As it is now, apps without the material you theming go on my second “page”. Only apps with material you go on my main screen.

      • AnalogyAddict@lemmy.world
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        1 year ago

        Because big companies have a lot more on their plate than startups or open source that may or may not pan out.

        Anyone with a modicum of skill in observation who has worked in such environments knows exactly why the little guy (especially a little guy with free labor) spends a lot more time or money on less essential UI.

        • Chad@lemmy.world
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          1 year ago

          I don’t claim to know ui design. I’ve created a few icons here and there and it wasn’t hard. Anyway, no need to continue to belabor the point.

          • AnalogyAddict@lemmy.world
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            1 year ago

            I’ve been in UX design and marketing/branding for over 20 years, mostly enterprise (large corporations.)

            It’s not hard to throw together a few vector lines to shape an icon. What’s hard is designing one that will work in all situations and meet requirements across various platforms, rendering appropriately in all screen sizes and resolutions at any relevant size, as well as when printed on a billboard or on the side of a pen in one to four+ colors.

            But designing icons falls under illustration/graphic design, which isn’t paid nearly as well as UX design for a reason. I do things like the above paragraph if I need to rest my brain for half an hour.

            So believe me when I talk about why the people who invest the most in tech generally aren’t interested in throwing a monkey wrench into that just because a few designers and users like the novelty. There are, of course, a few exceptions to that general pattern.