(enough for highest quality at 4K) yes the game seems to have s* optimisation.
RT = Ray tracing PT = Path Tracing FG = Frame Generation
Source : https://www.techpowerup.com/review/alan-wake-2-performance-benchmark/
(enough for highest quality at 4K) yes the game seems to have s* optimisation.
RT = Ray tracing PT = Path Tracing FG = Frame Generation
Source : https://www.techpowerup.com/review/alan-wake-2-performance-benchmark/
Until they start making 4k displays in a 23", I’m not interested.
I’m so sick of monitors getting larger and larger like this. I sit about arms length from my monitor, and even a 27" I’m having to physically swivel my head to look at both left/right of the screen.
If I had an ultrawide that curved around me, and the software to split it up into 3 distinct areas, so that my immediate frontal field of view was all that center windows popped up in, or if games would allow me to put my HUD only in like a 60 degree field of view but still displayed the rest of the game in the periphery, I’d be happy.
But you want to fuck up my UI, make it so I have to physically turn my head to see the HUD elements, AAAAAND fuck my framerates hard? Nah. I’ll just take the lower fidelity.
I like the immersion and greater breathing space it gives. I sit slightly longer than that and a 32" 1440p 16:9 screen is just nice.