Resident evil Village review for the iPhone 15 pro.

  • Bitter-Raisin9102@alien.topB
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    1 year ago

    Makes sense. The ability to run AAA games on iOS is a cool tech demo but if you have to decide between god awful touch screen buttons or a controller with noticeable input lag, it’s simply not gonna be a fun time.

    • Rioma117@alien.topB
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      1 year ago

      Does anyone notice the input lag? I’ve been gaming on a PS4 and have been using that controller for PC and iPhone too and I didn’t notice it.

  • DreadnaughtHamster@alien.topB
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    1 year ago

    I could see a use case of iPhone-as-console though, so hooking it up to a tv and using a Bluetooth controller (they work well). If there’s little to no lag, we’re at a stage where a phone could be Switch-like.

    • frockinbrock@alien.topB
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      1 year ago

      I think any device like this would need a well tested heat-sink and fan that pulls directly from the phone chassis. Just my experience, maybe other phones don’t get as hot

      • Secret_Essay_5644@alien.topB
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        1 year ago

        Yes, but the lack of active cooling kills any chance it has at being a proper gaming device. If Apple made a switch clone, used an M3 Pro and had a good cooling system, it would almost certainly be better than the AMD Z1 Extreme handhelds.

        But it would also be much more expensive, and there are a lot fewer games that would run on it, and it would effectively be DoA. Maybe Apple is trying to work towards that future, but it isn’t happening any time soon.

    • ApatheticAbsurdist@alien.topB
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      1 year ago

      I could see the iPhone console working as well, but in addition to that I’d kinda like them to make an Apple TV “Pro” with an M3 chip in it (and maybe even include a gaming controller)… Then they’d be making a wider target audience, as they’ve already made it very easy to write an app that works across iPhone, iPad, TV, Mac.

      Then you could have a high end game experience attached to your TV if you want, or if you want to bring it with you, just carry your iPhone Pro and plug it into a TV. And game developers could say “wow ok if we use the game porting tools once we can hit the phone, TV, and Mac platforms all at once”

    • Goku047@alien.topB
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      1 year ago

      I dont know about iphone, as the phone would be working, unlocked and in the open which may not be ideal imho. But, if a device like apple tv, or macbook can hook to your tv and offer a console like experience, that would be splendid

    • Moath@alien.topB
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      1 year ago

      But what is the subset of people who own an iPhone and are willing to put in airplane mode to play? It is a phone in the end , connecting it to tv and playing for hours seems very unpractical for a lot of people.

    • cookedart@alien.topB
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      1 year ago

      It’s stated in the review that the Bluetooth controllers they used in this scenario did in fact have noticeable lag.

      Probably a jawbone or similar controller would work better, but this setup would not be the ideal to stream to a larger display.

  • BronzeHeart92@alien.topB
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    1 year ago

    Meh, it’s possible this experiment will be doomed to fail. Like, how many people actually have iPhone 15s yet? Really, this sounds like a waste of time.

    • Yodawithboobs@alien.topOPB
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      1 year ago

      Well genius Tim Apple wanted to promote the iPhone as the ultimate gaming device and as we can see it is an epic fail. They should focus more on improving their gpu, the new snapdragon gen 3 smokes the a17 gpu and if we go by Samsung’s example will also have a very effective cooling solution.

  • wipny@alien.topB
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    1 year ago

    Yeah I wondered how well a game like this could perform in devices as small as an iPhone.

    Has anyone played the Mac version? How did you like it? Does it play well with a DualSense controller? Recommended or no?

    I have a base 2021 MBP 14” and was wondering how well it runs. I see it’s on sale for $16 on the App Store right now.

  • jayboaah@alien.topB
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    1 year ago

    I can tell the age in here. We have a full console game that dropped 2 years ago for current gen running on a god damn iPhone. Even if the game isn’t running as well as it “could,” this is our benchmark now.

    AAA game devs probably aren’t looking to start porting to iOS day one simultaneously with consoles anytime soon, but for everything that’s not a 4k big budget masterpiece every developer now knows the sick amount of headroom they have to get a game running really really fucking well.

    Hell, we got hades now too. The iPhone is like 2-3 years away from being an actual handheld gaming device that has a 120fps HDR 6.7” display.

    Of course, this is all dependent on apple actually giving games the tools they need to be able to be ported either quickly or cheaply. Time will tell but I’m excited.