Blender geometry nodes again!

For this, I abandoned the idea of dropping points onto a mesh, and decided to instead drop an entire grid. The grid conforms to the mesh. Any parts of the grid too vertical were deleted. The rest was extruded upward, and then remeshed using the whole mesh to volume->volume to mesh thing, with some other stuff. Not too bad a result, but it could still use some work.

(You might notice I’m posting a lot of things… I guess I’m making up for lost time having not posted on r/Blender (; )