HowSwayy@lemmy.ml to Gaming@lemmy.ml · 1 year agoGabe Newell on why game delays are okay: 'Late is just for a little while. Suck is forever.'www.pcgamer.comexternal-linkmessage-square102fedilinkarrow-up1953cross-posted to: PCGaming@kbin.socialgames@sh.itjust.works
arrow-up1953external-linkGabe Newell on why game delays are okay: 'Late is just for a little while. Suck is forever.'www.pcgamer.comHowSwayy@lemmy.ml to Gaming@lemmy.ml · 1 year agomessage-square102fedilinkcross-posted to: PCGaming@kbin.socialgames@sh.itjust.works
minus-squareR0cket_M00se@lemmy.worldlinkfedilinkEnglisharrow-up33·1 year agoHowever, delay also doesn’t mean a better product. It’s possible for a game to be delayed a ton, and then still really suck. Delay doesn’t equal good. DN: Forever and Aliens: Colonial Marines made that clear.
minus-squareCheeseNoodle@lemmy.worldlinkfedilinkEnglisharrow-up7·1 year agoDidn’t colonial marine turn out to actually have really good AI that totally changed the game feel that had been broken by a single misplaced semi-colon or something?
minus-squareDefaced@lemmy.mllinkfedilinkarrow-up5·1 year agohttps://www.polygon.com/2018/7/15/17574248/aliens-colonial-marines-fixing-code-typo-ai-xenomorphs yep, a code typo broke the alien AI. Unfortunately for that game though no amount of delays could’ve helped it, there were many more problems besides the AI. The AI was just the biggest problem.
minus-squareR0cket_M00se@lemmy.worldlinkfedilinkEnglisharrow-up4·1 year agoWell the AI went from “literally dogshit, you can run past them without a second thought” to “oh you have to fight them now.” Not sure how good it is in the grand scheme, but at least the update fixed their brokenness and made the game playable.
minus-squareerwan@lemmy.mllinkfedilinkarrow-up5·1 year agoStill better than if they released the same game earlier. Unless of course they kept adding features or content.
However, delay also doesn’t mean a better product. It’s possible for a game to be delayed a ton, and then still really suck.
Delay doesn’t equal good. DN: Forever and Aliens: Colonial Marines made that clear.
Didn’t colonial marine turn out to actually have really good AI that totally changed the game feel that had been broken by a single misplaced semi-colon or something?
https://www.polygon.com/2018/7/15/17574248/aliens-colonial-marines-fixing-code-typo-ai-xenomorphs yep, a code typo broke the alien AI. Unfortunately for that game though no amount of delays could’ve helped it, there were many more problems besides the AI. The AI was just the biggest problem.
Well the AI went from “literally dogshit, you can run past them without a second thought” to “oh you have to fight them now.”
Not sure how good it is in the grand scheme, but at least the update fixed their brokenness and made the game playable.
Still better than if they released the same game earlier. Unless of course they kept adding features or content.