nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoThis Need for Speed Rivals Mod removes its 30fps lockwww.dsogaming.comexternal-linkmessage-square14fedilinkarrow-up150
arrow-up150external-linkThis Need for Speed Rivals Mod removes its 30fps lockwww.dsogaming.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square14fedilink
minus-squareBratwurstboy@iusearchlinux.fyilinkfedilinkEnglisharrow-up1·1 year agoHave you ever played on a 240 / 280 / 360 Hz Display? Or played an esports title where low frametimes/ input delay are important? The difference in how fluid and responsive a game feels is massive between 120 and 240+ fps.
minus-squareTlaloc_Temporal@lemmy.calinkfedilinkEnglisharrow-up1·1 year ago120 -> 240 isn’t nearly as massive as 10 -> 20. That’s why it’s diminishing returns, each frame is less improvement as the numbers get higher.
minus-squareSatyrSacklinkfedilinkEnglisharrow-up2·1 year agoI think they were commenting on your wild “I don’t think anyone could actually use 240fps” statement, not what you said about diminishing returns.
minus-squareBratwurstboy@iusearchlinux.fyilinkfedilinkEnglisharrow-up1·1 year agoSo you haven’t. Got it.
Have you ever played on a 240 / 280 / 360 Hz Display? Or played an esports title where low frametimes/ input delay are important? The difference in how fluid and responsive a game feels is massive between 120 and 240+ fps.
120 -> 240 isn’t nearly as massive as 10 -> 20. That’s why it’s diminishing returns, each frame is less improvement as the numbers get higher.
I think they were commenting on your wild “I don’t think anyone could actually use 240fps” statement, not what you said about diminishing returns.
So you haven’t. Got it.