• Neato@kbin.social
    link
    fedilink
    arrow-up
    3
    ·
    1 year ago

    Then you’re going to have boring spells that do damage akin to cantrips. No one wants homogenization.

    • NotAnonymousAtAll@feddit.de
      link
      fedilink
      arrow-up
      3
      ·
      1 year ago

      I absolutely do want mechanical homogenization. Interesting variants can be handled with flavor without forcing everyone to learn completely new rules for every ability. The existence of generic rule systems (e.g. Savage Worlds) proves I am not alone with that view.

        • NotAnonymousAtAll@feddit.de
          link
          fedilink
          arrow-up
          2
          ·
          1 year ago

          It was my impression that we are at this point discussing (rp)game design in general, not specifically D&D. If your context was D&D specifically, that explains a lot of the disagreement between us.