Another player who was at the table during the incident sent me this meme after the problem player in question (they had a history) left the group chat.

Felt like sharing it here because I’m sure more people should keep this kind of thing in mind.

    • wildginger@lemmy.myserv.one
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      1 year ago

      This is my issue.

      Its a fantasy world. Dont copy paste non magic human solutions to disability. Create fantasy ones.

      Enchanted pants that give you mild telekenesis while wearing them, but only on the pants. You can walk with your mind now, but you need the pants to do so.

      Youre still disabled, but now your disability is more akin to glasses. An aide that is required, but in most cases completely masks your disability and lets you go about your day to day mostly unhindered, all while maintaining the worlds flavor without the weird clash of having a piece of tech that doesnt match the world around it.

      Dont want your disability fully masked? Give them a familiar to ride. Or keep the telekenesis, but make it a chair whose legs can walk.

      Its fantasy so we can ignore reality for a lil while. You dont need real solutions to problems, you need fantasy solutions.

      • Ilflish@lemm.ee
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        1 year ago

        The benefit of homebrew. None of these need to be considered an actual restriction by the PC. Where X is the disability

        • Paladin: Oath of Restriction: You lose X in favour of your patrons
        • Warlock: Any pact: Patron takes X and wishes to see how you fair in life
        • Sorcerer: Any: Born with X but also born with innate magic powers

        All of these have a reason to have a special Counter Remove Curse item.

        A more general idea, cursed heart causes X but if curse is removed host dies.

        I guess a fucker could still steal the homebrew item but if you’re doing that much to negate it that’s a player problem. No reason an enemy would attempt to remove a PC curse unless the knew the affects of the last one.

        The other obvious choice is to play it like real life and refuse the help because its part of your identity

    • Final Remix@lemmy.world
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      1 year ago

      Similar idea re: magic

      Guild Wars 2 hit the trans issue with one of their Npcs in Lion’s Arch. Different toon after season 2 rebuild, same name. Talk to her after the event (him, before the world event) and she says something like “well, it’s a magical world… I figured: new Lion’s Arch… time for a new me.”

      • deadbeef79000@lemmy.nz
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        1 year ago

        Also Yao in New Kaineng, self describes as “agendered”.

        There’s a line of dialog something like “… and he had a husband!” in part of the story.

        Nice to see diversity represented, sometimes feels a little clumsy but I’ll put that down to writers that are learning how to do it.

    • Gormadt@lemmy.blahaj.zoneOP
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      1 year ago

      One of the PCs (new guy brought in after the other guy left) at the table literally has prosthetic legs as an artificer because his character was born without them.

      Magical legs work better for an adventuring party for sure IMO but a wheelchair bound NPC in a city is fine.

      Hell the artificer has made it a personal goal to no matter the cost allow people to walk again with their prosthetic legs. (A generous patron gave them their first set) He’s going to encounter one soon (I’m the DM, it’s going to happen) and the player will (likely) have the gold for a set. But they’re not free to make and the components aren’t free.

      It’s interesting to me to put problems in front of my players for them to solve in inventive ways. They never fail to surprise me.

    • Zagorath@aussie.zone
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      1 year ago

      That sounds like a very high level magic item which would absolutely not be available to a character at level 1 (let alone a lowly NPC or pre-adventuring PC). And by the time it does become available, the PC might be so comfortable with their wheelchair that it wouldn’t feel right to them to change.