• firecat@kbin.social
    link
    fedilink
    arrow-up
    1
    ·
    1 year ago

    Steam also drop 32bits in their games. Again it’s a corporate problem not support or game related problems.

    • hedgehog@ttrpg.network
      link
      fedilink
      arrow-up
      5
      ·
      1 year ago

      Steam recently announced that after February of 2024 they’ll no longer support Mojave (a 5 year old OS) and older versions of MacOS, which Apple no longer even supports with security updates. The dropped support is due to Chrome dropping support for those OS versions, and Steam relies on Chrome for some of its functionality. The lack of support also doesn’t mean Steam will suddenly stop working, simply that they are no longer going to provide updates or customer service for it. This impacts 2% of Steam customers with Macs - meaning roughly 0.03% of Steam’s customers, or around 46,000 people.

      Just to be clear, is that what you’re talking about?

      • firecat@kbin.social
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        You do know Valve could have not use Chrome and just spent money to build it right. Don’t defend Valve for being cheap.

        • Mars@beehaw.org
          link
          fedilink
          English
          arrow-up
          5
          ·
          1 year ago

          The technology used by Valve is Irrelevant. The operating system losing support is not even supported by apple. The users of that version of MacOs are at risk because they use a closed source unmantained operating system.

          As I said Apple is not concerned with kind of old software. They expect everyone to move up with them, developers and users, or get left behind.

          Portal is a game released THE SAME YEAR the iPhone was. In classic hit PC game time that’s “nothing”, you expect to be able to run it, but in Apple’s timeline is ancient history. Take a look into how many iPhone games just won’t work anymore.