chris@fedia.io to Gaming@kbin.social · 1 year agoPeter Molyneux teases new project with idea that's "never been seen in a game" beforewww.eurogamer.netexternal-linkmessage-square73fedilinkarrow-up146file-textcross-posted to: PCGaming@kbin.socialgames@sh.itjust.worksgames@lemmy.world
arrow-up146external-linkPeter Molyneux teases new project with idea that's "never been seen in a game" beforewww.eurogamer.netchris@fedia.io to Gaming@kbin.social · 1 year agomessage-square73fedilinkfile-textcross-posted to: PCGaming@kbin.socialgames@sh.itjust.worksgames@lemmy.world
Legendary game developer - and game development tease - Peter Molyneux has discussed his next project, and talked up it…
minus-squareTwilightVulpine@kbin.sociallinkfedilinkarrow-up2·1 year agoWhat’s with game designers going “Wouldn’t it be cool if you couldn’t control- ?” No, it’s never cool. I’m playing a game. Whatever it is, I’m sure it will be better if I can control it.
minus-squareTwilightVulpine@kbin.sociallinkfedilinkarrow-up1·1 year agoI can use this tool called a “weapon” to stop their movement, it’s really handy!
What’s with game designers going “Wouldn’t it be cool if you couldn’t control- ?”
No, it’s never cool. I’m playing a game. Whatever it is, I’m sure it will be better if I can control it.
Even the enemies?
I can use this tool called a “weapon” to stop their movement, it’s really handy!