• Maggoty@lemmy.world
    link
    fedilink
    English
    arrow-up
    8
    ·
    edit-2
    11 months ago

    Or the developers could have put the story hooks in front of fast travel instead of hiding them? Look at Baldur’s Gate 3 with fast travel nodes. You can pick up several quests just by going to a few nodes. And other quests are found on the logical route to complete story quests. And a few are explorer rewards.

    The thing is, this is a game design thing we’ve known for over a decade now. So no, if the quests are easily missable, it’s not the player’s fault for not finding them.