• ersatz@infosec.pub
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    1 year ago

    I didn’t find it boring, in fact I enjoyed it a lot. But once you finish all the main+side quests and maybe try out new game + a couple times there’s not really any reason to continue. They need to really work at making the planets and their pre-fab buildings more diverse. I can understand it if the structures themselves are pre-fabs based on templates, but having the exact same layout down to dead bodies and storage containers was really bad. Fix that and add in a survival mode that makes resource gathering necessary, and let the modders fill in the gaps with new quests and locations and I’ll be back. But probably not for a couple years.

    • iAmTheTot@kbin.social
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      1 year ago

      But once you finish all the main+side quests and maybe try out new game + a couple times there’s not really any reason to continue.

      “but”? That sounds like hundreds of hours of gameplay.

      • Honytawk@lemmy.zip
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        1 year ago

        It is.

        I don’t get this fascination with games that allow you to keep playing indefinitely with random generated content.

        You saw everything the game has to offer, why don’t you just move on?

        • variants@possumpat.io
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          1 year ago

          Well if you play skyrim and fallout 4 after the dlcs you can get a ton more than 100 hours. I’m hoping Stanfield ends up the same way, I enjoyed my time playing it but still felt a bit short

      • Promethiel@lemmynsfw.com
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        1 year ago

        High dozens to hundreds, and you might not actually get to see some of the uniques that are radiantly placed too.

        Dozens to hundreds of hours of guided content at the least.

        On a game that came out on September and already has 6 week updates planned out for 2024 starting as early as February, nearly a full dev team, and a Megacorp already prefunded it all.

        They did make the PR mistake of being a brand saying any opinion at all within a user score system, that was dumb.

        I make stupid comebacks too when gaslit with things like Cyberpunk or Skyrim having a better launch.

        Otherwise, literally (Way back machine it if you ever want to see History rhyming) Same complaints every BGS game gets.

        The same ones that years later turn to praise. It’s demented

        Yes, you can see a lot of the expected ‘shareholders said to fix this in 2024, they need holiday bonuses first’.

        But somehow the 3–that’s less than a handful–of truly disrupting to game play choice bugs (extremely frustrating, but appearing and worsening over dozens to hundreds of hours of gameplay on average) means the rest of the package might as well not exist, let alone be a topic you can discuss online.

        Impossible to have a nuanced conversation on anything actually related to the playing of the game.

        Especially on nearly every space that dares declare itself as a place to discuss Starfield.

        The subreddit of the same name, Steam page, Xbox club page, game effing faqs page.

        Just copies of the same toxicity filled–not negative mind you, I’d happily debate a lot of the games negative–disingenuous takes.

        I’ve played the thing for just over 200 hours.

        I know the bugs, the systems, how to avoid them, and how to make my fun when the trek to Riften flight to Elos is being considered versus fast traveling there.

        Because that’s the rub, the scene transitions are awkward (but even on console 2-4 seconds, because they’re a mall store in construction window dressing and not engine limitations as is often touted) but you can explore and take them sequentially. Things will and do happen in-between.

        I love this game.

        But my love pales in comparison with even a billionth of a billionth of a percentage of the number of times the word ‘hate’ is etched in each ‘nanoangstrom’ of the neurons making up the collective video games and video game industry discussion… industry.

        Fuck, it’s money all the the way down isn’t it?