Are there games that you tried but just couldn’t get into because they feel outdated? Games that, in theory, you would enjoy, but don’t because the controls, graphics, writing, or mechanics just don’t feel good anymore. Games that, compared to today, just don’t hold up to your standards.
I recently tried playing Heroes of Might and Magic III, and I realized that a lot of the invisible language used through game design from that era, I do not understand. There are many things that the game didn’t explain, and I assume they were just understood by players. Not only that, but I imagine there was a lot of crossover between video games and board games back then, so maybe that language was used as well. I ended up downloading a manual and putting it on my second screen and I get it and played it, but it just wasn’t for me.
I also dropped Mirror’s Edge, but this time it was because of the graphics. It looks and feels great, but the graphics give me a headache. There is way too much bloom, and for some reason, there are some parts that look like the imaginary lens has been covered in Vaseline. This didn’t bother me before, but my eyes are not used to it anymore.
There are also games like the first two Tony Hawk Pro Skater games that I can’t fully get into because they’re missing mechanics from the later games. The levels and controls feel great, but they don’t feel complete without those mechanics. It keeps me from enjoying the games as much as the others.
Please share yours!
Probably going to get some hate for these.
FFVII. The pc port was ass, controls were a pain on keyboard and there wasn’t great controller support. The graphics were really tough to ignore, and the combat felt like fighting the control scheme more than anything. I’ve played and liked many other titles in the series, but I couldn’t manage this one by the time I got to it. The experience was also so bad I have no interest in the remake/remaster.
Morrowind. Played it a ton on Xbox, but I can’t get back into it on pc anymore. Even with mods to alleviate the graphics and draw distance, the game is so dated. Building a character can be very punishing in the early game, and easily break able in the late game. Many weapon skills are garbage because they lack enough support in items. Movement speed was tied to a skill, jumping is significantly faster, but also a skill. The leveling process is arcane and not adequately explained in game. The journal is awful, so you better remember what quests you are doing. Item storage was a pain because crates had weight limits, and merchants had pitiful amounts of gold to sell items.
I get that. FF VII is probably my favourite game. But, I grew up with it. I think that plays a huge roll. If I discovered it for the first time now, I’d probably feel the same way you do.
Don’t skip the remake, though. I hate that there’s differences from the original, but I view it as a retelling from a different perspective regarding the story. The gameplay kicks ass. I’d recommend it to anyone who likes the style of game.
I’m actually playing FF7 for the first time on a handheld emulator. I’ve previously tried to play FF4 and FF6 (several times) but couldn’t really get too far in before giving up. I’m nearly 8 hours into FF7 now and, while it’s definitely a bit dated in terms of controls (and obviously graphics), I’m having a much better time with it and as it stands, can see finishing it if it keeps going like it is. I just made it to the open world.
It’s a classic for a reason. But I can absolutely see why someone would have a hard time playing it.
Have you tried Tifa’s Bootleg? There are mods that can drastically improve the graphics
Modded FF7 on PC ruined PS1 FF7 for me. Wonderful stuff. 7th Heaven is such a joy.
I played through it for the first time a few years ago, using the open-source OpenMW engine. It definitely isn’t graphically-competitive with modern games, but I was still able to enjoy it.
Here’s a current image:
https://www.youtube.com/watch?v=AQUYr7JhNXg
I feel like a lot of people enjoyed the game because they could break it in the late game.
Yeah, though I don’t think that any Elder Scrolls or Fallout game has really had a truly balanced skill tree, though.
Yeah, I have to say that automated quest tracking and note-taking is definitely something that I like about modern RPGs. Sometimes it starts to feel too much like “go to waypoint, do thing, repeat”, but I remember manually mapping dungeons with teleporters on graph paper in the D&D Gold Box games, and it was just arduous.
I started a new play through of Morrowind after lasting playing it in the 2000s. I used OpenMW on my Steam Deck, it plays really well.
It was really refreshing how more immersive it is as you have to read the journal and use the map to figure out where to go for quests. I really enjoy not having a quest marker guiding you.
Re: Morrowind
The difficulty in mechanics was the point. Everything is really hard when you start, not just for your character but for the player too. You master the world as your character masters his skills. You learn the map as you do quests with no fast travel. You get faster and stronger slowly, over time, and it takes patience and skill. This is an RPG, something even Bethesda has forgotten in their new “just give the player whatever they want and never challenge them” design philosophy.
The draw distance is a technological limitation but more importantly it is a limitation that the game was designed around. It’s a fundamental part of the game that limits your ability to see into distant biomes or spot cities that are supposed to be on the other side of the game world. Seyda Neen is right beside the biggest city in the game but the draw distance prevents you from noticing that, thus avoiding the confusing mess that is Vivek until ready.
The OG graphics are of course dated and were rough even for the time, but they have their charm. I hate texture overhauls that make all the NPCs look like dolls and anime characters.
If your starter character moves too slow you’re welcome to select Steed as your birthsign.
I’m sorry a lot of these points come down to “get gud” but it’s true. There’s lots of retrospectives calling Morrowind trash because they couldn’t hit a mudcrab with the tutorial knife when their short blade skill is 10, lmao. The game is a masterclass in presenting so many well thought out interlocking mechanics — everything hooks together so well — making it probably the greatest open world game ever created. No one has even tried to recreate something so complex, not even Bethesda themselves.
Very true about the weapon skills though. You win on that one. There’s few good spears so you’re kind of shit outta luck if that’s your major weapon skill. Medium armour has the same problem but I dress for style not to metagame the highest stats and medium has the best looking armour.