stopthatgirl7@kbin.social to Games@sh.itjust.works · 2 years agoSeasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailerswww.pcgamer.comexternal-linkmessage-square90fedilinkarrow-up1282file-textcross-posted to: PCGaming@kbin.social
arrow-up1282external-linkSeasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailerswww.pcgamer.comstopthatgirl7@kbin.social to Games@sh.itjust.works · 2 years agomessage-square90fedilinkfile-textcross-posted to: PCGaming@kbin.social
“I can’t stress enough how often I’d hear a retail rep declare a genre/style/look was dead with zero supporting data.”
minus-squareemptyother@programming.devlinkfedilinkEnglisharrow-up11·2 years agoIt would probably only have sold as much as D:OS 3. Which wouldn’t have been a bad sale either, just not as much as BG3.
minus-squareLemmyIsFantastic@lemmy.worldlinkfedilinkEnglisharrow-up4·2 years agoAgreed, but Bg was FAR more complex and involved. The high quality acting is expensive as fuck which makes it a higher risk.
It would probably only have sold as much as D:OS 3. Which wouldn’t have been a bad sale either, just not as much as BG3.
Agreed, but Bg was FAR more complex and involved. The high quality acting is expensive as fuck which makes it a higher risk.