Honestly, a bit surprised by this. It wasn’t even on Steam. Hopefully switching to an open source SDK will get this back up.

  • MrScottyTay@sh.itjust.works
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    11 months ago

    I think you need to read the comment you replied to again.

    Here’s the bullet points:

    Valve doesn’t want Nintendo getting involved

    Valve think Nintendo will get involved because the project is using confidential Nintendo code

    Valve think Nintendo may litigate (or are already) against them because Portal is Valve’s IP

    Valve want it down so Nintendo can’t mistake it to be Valve’s responsibility and so Valve don’t get the blame

    • woelkchen@lemmy.world
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      11 months ago

      Valve is only involved because the game uses Valve’s assets. It’s not so hard to understand. Nintendo didn’t even issue the takedown. Valve did.

          • verysoft@kbin.social
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            11 months ago

            You are both correct, Valve don’t want to deal with Nintendo. Nintendo wouldnt like this project because it uses their proprietary SDK. Portal is Valve’s IP, so it would be Valve getting the call from Nintendo (or they already did), so Valve had to request a takedown.

            • woelkchen@lemmy.world
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              11 months ago

              Why would Valve get a call from Nintendo? The N64 port isn’t distributed via Steam. It’s on GitHub, so Microsoft would get the call.

              • MrScottyTay@sh.itjust.works
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                11 months ago

                Because it’s associated with Valve. Valve not being protective enough of their own IP and letting this stuff slide is not what Nintendo wants. Also I don’t think it’s actually using any Valve made assets right? Isn’t it using newly created textures and models that were made for this project specifically?

                • woelkchen@lemmy.world
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                  11 months ago

                  Because it’s associated with Valve.

                  It’s not. It’s not on Steam, it’s not distributed by Valve in any other way. It’s located on GitHub, therefore “associated” with Microsoft in that it uses Microsoft’s code hosting service.

                  Just because someone technically commits a copyright violation and Valve usually shrugs this off, doesn’t mean that they’re Nintendo’s contact.

                  Also, and most importantly, APIs fall under fair use: https://arstechnica.com/tech-policy/2021/04/how-the-supreme-court-saved-the-software-industry-from-api-copyrights/

                  Valve not being protective enough of their own IP and letting this stuff slide is not what Nintendo wants.

                  Nintendo did not ask the game to be taken down, just as Nintendo didn’t even initiate the takedown of Dolphin from Steam several months ago. It was Valve who initiated the contact to Nintendo back then. That’s why Dolphin is still on Github.

                  Also I don’t think it’s actually using any Valve made assets right?

                  WTF, I get lectured by people who did not even bother to watch a playthrough on YouTube? At the very least all audio is ripped straight out of real Portal and then converted. Everyone who even cared to watch only a few seconds of gameplay on YouTube would immediately recognize this.