• AlternateRoute@lemmy.ca
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    1 year ago

    A lot of games depend on a CRT for color blending / smoothing / transparency effects. I actually don’t really like how nearly all 8 / 16bit games look on modern displays, filters generally don’t do a good enough job emulating the look.

    • Pope-King Joe@lemmynsfw.com
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      1 year ago

      It’s called dithering, and it’s super nice imo. Still, I kinda like the super pixely look if I’m being honest.

      • AlternateRoute@lemmy.ca
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        1 year ago

        Some games did transparency by alternating frames which on interlaced sets would draw every other line per frame or something along those lines.

        Those effects do not appear in screenshots or generally on any progressive scan modern display without specific emulation

        Some examples : https://m.youtube.com/watch?v=y6NLXga1i0M the first two look horrible but the third shows the blending more like how it would have originally appeared.

        • zombuey@lemmy.world
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          1 year ago

          That’s so cool. I never considered the sort of analog nature of the frame being redrawn being used to create unique effects. If I understand the intent was that on older sets the previous frame would “fade” instead of turning instantly on or off it produced a transparency effect?

      • SCmSTR@kbin.social
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        1 year ago

        There’s something very satisfying about it being actually pixel-perfect.

        However, there’s also something to be said for a/b comparing for each sperate game and deciding what you think looks best for it. Having options is always best.