

Theyre getting more attention from all these articles every day than they ever had before for sure. Theyre loving this. None of their games have had much success, reviews low, player counts near 0… https://steamdb.info/developer/Santa+Ragione/
I dont care what obscure indie awards they won, 99% of people commenting, complaining, etc have never heard of the studio or their games, even within the indie space, the numbers show that.










Tell us you know nothing about orbital dynamics without telling us you know nothing about orbital dynamics.
Go play some ksp at least and then come back here.
Kessler syndrome may very well be real, but even with todays pace, its insanely far away. Leo is crowded on a visualization sure, but thats because each satellite is at least a pixel in size, which is obviously necessary but sorta dumb. put that at a proper scale and it’s still much less crowded than even the air is with planes.
And no, not all “layers” are “filled.” Not even close. Space is fucking mind bogglingly huge. Put some filters on the visualizing tool. Less than 600km periapsis shows you everything that would decay within a few years. Focus on the red debris and you can see that in action. Not too much there, mostly active satellites.
Filter at 600-800 and we’re talking many years decay time, decades even. Debris there is much more serious and its exactly where we start to see a lot on visualizers because of old collisions and bad stewardship before we cared about these things. But also, focus on the “edge” (for lack of a better term), of the visualizer to see the depth. Notice how although it is looking dense, its really not, things are spread all over that height range, and remember the scale issue. Not to mention there is just less here overall than the lowest orbits.
Goto 800+ and we’re talking 100+ years of decay time where kessler actually matters, and the density is now dropping rapidly with distance.