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Joined 6 months ago
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Cake day: June 23rd, 2025

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  • Yeah I think the goal of the game was “make a single player game that makes the player feel as though the are collaborating to build something bigger” and I strongly experienced that feeling. Using tools left by other players, looking for places I could place tools for others to use that didn’t have an easy traversal option otherwise, especially the big projects like bridges and roads, which gain a lot of their required resources from others, felt like I was helping build back a world to make it better for everyone. That success, saying “we want the player to feel x emotion” and succeeding in that goal? That’s art. The soundtrack is outstanding as well.







  • Having just come back to the US from Europe, I immediately miss nutriscore on groceries. A to E letter grades for the purpose of comparing two similar products to tell which are higher in sugar/salts/saturated fatty acids and which have more protein/fiber/fruits/vegetables/healthy oils. It was so nice picking up, say, two boxes of cereal and going “oh. This one is full of garbage and this one isn’t.” Not a perfect system, but a very valuable one




  • Seeing these remarks on the H2A soundtrack after having previously gone back and forth a bit on it makes me feel guilty, hopefully the callout of the difference didn’t lessen the experience. I don’t know about you, but I’m often blissfully ignorant until something just slightly negative is pointed out and then it becomes a bother. Glad you enjoyed it, either way! The H3 start was jarring for everyone though. I think one of the books gets into the details for what happens between 2 and 3, but not any of the ones I read. The short version is “Chief really wanted to go home to earth, so he got on a covenant ship going home. When they didn’t go straight to the surface, he tried to do the sonic adventure 2 opening and surfed on a door from orbit down to the ground”