

wireless skimming
The issue has been mostly solved by encryption, but there’s a constant arms race going on between criminals who do this stuff and the payment companies, so an extra layer of protection makes a certain amount of sense (until you beep your card as a gas pump that has been compromised).

















Pykrieg is getting close to being ready for full games.
Terrain is working, right now I’m just squashing really obscure bugs related to movement validation edge cases. Then the next thing will be programming an AI opponent, which I’m really looking forward to because I’ve literally never made one of those before (unless you count asteroids-style UFO enemies that aggro when they spot the player).