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Cake day: December 9th, 2025

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  • I’m also playing this for the first time after owning it for a while. Took me a while to really get into it - it’s the first high-production, AAA action game that I’ve played in a while, and it felt strangely linear and repetitive. The puzzles are so clearly tailored to your specific abilities they feel kind of silly against the otherwise immersive world. The rewards and upgrades are kind of trivial on normal difficulty; I’m still mostly spamming normal and sidekick attacks for every battle.

    Eventually though I settled into the rhythm and I noticed that stuff less. The acting and scene choreography are outstanding - it feels like theater in a way that’s unique to my experience with games. And I’m enjoying it more for what it is. It’s just overall not landing as satisfyingly as the first one did, and I think that’s because indie games have done increasingly cool things since the 2018 game came out and I’ve been playing them more, and my tastes have just changed a lot.