

I imagine that’s intentional. :P “Mausritter” means “Mouse Knight.” IIRC, it was also inspired by Mouse Guard and Redwall, but is mechanically closer to old-school renaissance games.


I imagine that’s intentional. :P “Mausritter” means “Mouse Knight.” IIRC, it was also inspired by Mouse Guard and Redwall, but is mechanically closer to old-school renaissance games.


I’ve only been using it for a few weeks now, but I’m having a great time with EndeavourOS. I’ve tried Linux every now and then for over 20 years now, but always bounced off for one reason or another. This time, I’ve never felt any desire to go back.
For me, my use case, and my hardware, EOS has been significantly less of a headache than Windows 11 was.


In addition to what others have mentioned, Mausritter might fit the bill!


Oh yeah, the thing I appreciate most about 2e were the campaign settings. 3e was also pretty great in that regard, but without quite the variety.
To take the rose-tinted glasses off for a bit… yeah, I would rather play mechanically better games. I might dip into 2e or 3e for a short adventure, but if I want to do a campaign, I’d look elsewhere. There are systems that do old-school D&D better, modern D&D better, and other things entirely. Speaking of Planescape, I was thinking of running something like Blades in the Dark, set in Sigil.


If you’re interested in the history of the hobby, it’s important, and there are good bits in there, but… yeah. It’s extremely messy, sometimes outright broken, and sexist even by the standards of its time and context.
I love 3e, but it was the first edition I played. If you look at it and think, “No, absolutely not,” I can’t argue with you. :P It’s a mess, but it’s in my trash pile.


“A love letter to 2e” actually sounds a lot better than anything else I’ve heard about the revision. :P
Also, I have a soft spot for 3.x, but my potentially controversial opinion is that 1e is the worse edition by far.


I felt aggressively bored when reading the comments about the playtest.
Did they improve DM support? Make CR actually work? Is combat more dynamic and faster-paced? Is character creation still a pain in the ass? Did they flesh out non-combat? Do player abilities still tend to solve problems by just turning off parts of the game? Is there a clear vision for what this even is?
Oh look, it’s mostly balance changes to the classes.
I’m not saying they didn’t make some changes to fix my issues. I wouldn’t know either way, since I can’t be bothered to check, since the core audience sure did make it seem like its mostly balance changes to the classes.
Right alongside “Never get involved in a land war in Asia,” and “Never go in against a Sicilian when death is on the line.”
I think it’s been long enough that I forgot I don’t like Munchkin, and want to play Munchkin.


Honestly, me neither, but apparently those lyrics were still firmly lodged in my brain. :P I think I’m going to give them another listen, too.


Grew a mustache and a mullet
Got a job at Chick-Fil-A
Citing “artistic differences”
The band broke up in May
And in June reformed without me
And they got a different name
I nuked another grandma’s apple pie
And hung my head in shame


To add to what others are saying, you should consider the framing of your question. Progress isn’t all-or-nothing. There will still be situations where a truck, van, or car is the best tool for the job, and electrifying them will take time, or require advances in technology. We would still benefit from expanding public transportation and decreasing the need to use a personal vehicle for everyday tasks.
Eventually, though, yes, it would be good to replace diesel trucks with trains where possible, and electrify the ones we can’t, when we can.
“You are using Bonetti’s Defense against me, ah?”
Boring possibility: the DM thinks halflings and gnomes are largely redundant, and picked one to ban.
Or the one shot involves outsiders getting involved with a halfling community in trouble!
Kender, who were similar to halflings and I think are now a variant, were notorious for this. Their schtick is that they “borrow” things from their party members, not understanding that it’s theft. It gave assholes license to be assholes under the guise of roleplay, until the table inevitably needs a talk.
If the players are demanding wild results, especially if they’re the kind to roll unprompted, then sure.
But in my experience, it’s usually just a little flourish or a small bonus, which I think is fine.
And if the issue is that a nat 20 doesn’t guarantee success, technically, sure, but I’d be more annoyed being asked to make a pointless roll. I know there are reasons, like a hidden target number, or other characters being able to do it, but in general, I’d rather just hear “no” than go through a pointless check.


Like others have said, the rules are… bad. Especially the latest edition. A couple of the older editions are “favorites,” but still mixed bags, and lots of people just take the setting and use it in another system entirely.
There’s a Shadowrun actual play podcast called NeoScum that I loved (now concluded), and it began with “It’s like D&D mixed with Bladerunner!” and ended with “Fuck this, fuck Shadowrun, the universe rearranges itself so we can play a different game.” They even had a goofy recurring bit they would do whenever they had to stop play to look up rules or calculate something, which happened constantly. It’s also not a player issue, since they’ve switched to Call of Cthulhu for another story (Gutter) and just don’t have that problem.


Nobody hates Shadowrun more than the people who love Shadowrun. :P


Utilitarianism for people who think the humanities are pointless
I do enjoy the tactical side of inventory management, but that’s only for a specific kind of game, and even then, slot-based inventory works so much smoother.