

There are thousands upon thousands of indie games with neither of those mechanics…


There are thousands upon thousands of indie games with neither of those mechanics…


I’m not saying it isn’t insanely hard (actually I mentioned that fact twice), I’m just trying to point out that Steam gives developers more tools for visibility than any storefront that exists, with most storefronts giving no tools whatsoever. Any game with no marketing budget selling enough to support a multiple-person development team, when they have to compete directly with AAA games, is impressive for both the developer and the platform.
If you want to advocate for improvements and change, you can’t just ignore the positive things that already exist.
~Also you clearly didn’t read the page about the update visibility rounds, because those have nothing to do with popularity and are completely randomized regarding who among the recently-updated games gets a spot on the front page. In fact, your game gets rotated off that spot once you’ve gotten 1 million impressions.~


Blatantly untrue, as update visibility rounds are one of several marketing tools Steam gives you that can put your game on the front page for free, regardless of popularity.
Kitfox Games has published a guide (one among many you can find on the internet) on how to successfully market a game with no advertising budget. While their existing audience definitely helped, and as they mention, it takes a significant amount of time and effort, they do not spend actual money on sponsorships or advertising. This would not be a viable strategy on any other storefront, save maybe Epic, though Epic still gives fewer tools than Steam.


Steam has been coasting on the fact that everyone shoots themselves in the foot, sure, but you should look into the unparalleled level of “free” (30% cut) marketing support Steam gives to developers. On no other platform could developers end up with the visibility they achieve on Steam with nothing more than very strategic timing and good social media presence. It’s still insanely hard, but the fact that it’s even possible to compete with zero marketing budget against AAA companies speaks volumes.


It seems that several employees of Nexon left and recreated a game that Nexon had been working on, down to buying the same Unreal assets. I saw somewhere (but I have no source so this might be inaccurate) that as part of the legal proceedings, the Dark and Darker team were ordered to provide documentation about the early stages of creating the game as proof of originality, and they had nothing to show.


Here, though there isn’t anything super concrete.


While there aren’t any great sources in here, it seems a little more complicated than “Valve hates them arbitrarily.”


There’s a Steam community dedicated to posting about which games are woke and why, so that like-minded individuals can avoid them. Somebody made this tool to scrape it and cross-reference it with your/anyone’s Steam library. Kinda hilarious in a depressing way.
Edit: suddenly I realize you were probably asking about the opening quote, not the woke reasoning quotes…
You’ve both mentioned the same “Israel has a right to defend itself” quote. I’d be curious to know when/where he said that.
You’re either purposely trying to turn people against Sanders or willfully ignorant. He’s been speaking against Israel forever.


It’s for the federal charges


None of the people I know who own Teslas (mix of pre-owned and bought new) are on here, but by poking around I did find a random person with a normal Tesla parked out front on Google street view, so it’s not just cybertrucks.
I also sought out my partner’s neighbor who has a cybertruck in the driveway every time I’m there, and that wasn’t on there, so I have no idea where dogequest might be sourcing this info.


In a physical medium, it’s way cheaper and easier to make light color thing dark than make a dark colored thing light. “Dark mode” books would require dyeing each sheet black, then painting the text on top of each sheet, rather than what is currently done, where we bleach each sheet white, then dye the text into each sheet.
Somewhat related - this is why printers use CMYK, rather than RGB. Computer screens use pure light, so they simply emit whatever combination of light they need to, and your eyes add them together. In a physical medium, however, what we see is based on what is reflected, i.e. not absorbed. Hence, each color of ink, in additive terms, is two colors together (cyan is green+blue, magenta is red+blue, etc). When you combine CMYK colors, you can precisely control what wavelengths of light are being absorbed in order to reflect the correct color.


I dropped KCD 1 after ~30 hours for the same reason as you, but at least KCD has some justification - the whole point of the game is to be an ultra-realistic simulation of medieval life, a roleplaying game in the truest sense of the word.
Your character starts out not even knowing how to read, even though you, the player, obviously do to interact with the GUI. He’s the son of a blacksmith who never would have learned anything else, so he, the character, has to spend time learning basically everything, even if you, the player, already have it figured out.
You and I think that design is unfun. Clearly, though, there’s an audience for it, as KCD 2 sold something like a million copies on launch day and instantly recouped their development costs.


If AI was solely being used to advance scientific progress in exponential steps as it has for things like protein folding, I suspect these outlets would be all for it.
This isn’t the primary driver of capital investment in AI, though. AI is booming mostly because corporate executives see it as a way they can get the fruits of skilled labor without paying for it. I don’t have any more way of knowing these particular leftist organizations’ reasons than you do, but my assumption would be that their perspective is that AI in this context is literally the most powerful tool the bourgeoisie have ever had to exploit workers - one where the end goal is to not even need the workers anymore. You couldn’t design something more perfectly antithetical to leftist values than this application for generative AI, as it is created by using the owned products of others’ skilled labor to make it possible for the owner to remove the worker from the equation. Copyright and IP law is a weapon to combat that.
Edit - typos


I thought that didn’t work?


Boring Company tunnels just doesn’t have the same alliterative ring to it
I’ve been very pleased as a dice goblin with this bag by CardKingPro


There was a ~1.5 year old reddit thread that talked about this
I haven’t played Dark Souls specifically, but in Hollow Knight (+Silksong), Elden Ring, Lies of P, and Sekiro, I usually felt like if I really hit a wall, I could just explore another path for a while until I hit a wall there, then repeat until I ended up coming back to the first path, whereupon my stronger abilities gave me the forgiveness I needed to beat the first boss within a few tries.
Sometimes I did hit a wall of a boss with nowhere else to go, and I did have to git gud, but I’ve found that those tend to be more interesting and fun to learn than side bosses are. But I usually enjoy that process. If you don’t, I do feel there’s no reason to not get a “give me a gun” option like in Another Crab’s Treasure (or mod one in yourself). I never understood people policing the fun of single player games.
^a notable exception to my enjoyment of learning bosses would be that bitchass wizard frog in Silksong from Bilewater he deserved the cheese I used^