• 3 Posts
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Joined 1 year ago
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Cake day: June 12th, 2023

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  • I’ve been hit hard by the GAS. I have too many synths already, and I’m always tempted to buy more. It’s an obsession - every single night I’m looking at synths on my iPad in bed. I spend way more time staring at synths I want than actually playing the synths I own.

    Yeah, it’s not good.

    Part of the problem is every time I realize I’ve gone overboard, thinking about scaling back and selling synths gets me back into over-analytical comparison shopping mode. I’m trying to figure out what’s the best possible combination of just a few synths to keep, and then I think “hey, this new thing could replace 3 of my other synths.” Except in practice, usually the new thing isn’t as great as I thought, and it becomes more difficult to decide what to keep and what to sell. I don’t want to make that mistake again.

    Maybe I’ll sell some things later, but for now the important thing is I have everything I need to make the music I want to make. That’s what I should be spending my time and energy on instead of making databases to compare and rank synthesizers. (Yes, I’ve actually done that.)



  • It seems like a common problem that it’s easy to come up with short ideas/loops but hard to develop them into full-length songs. Suddenly I’m wondering how much the step limits of most sequencers are contributing to that. For instance, every time I sketch out an idea on my SH-4D I’m limited to 64 steps… a short loop that I can’t extend unless I recreate it in a DAW and continue from there.

    Even with the MPC Live 2, which can create full length songs, the workflow seems designed for working on one loop at a time in isolation. Now that I think about it, that’s why I don’t get along with clip-based workflows in DAWs either. If I’m dealing in isolated units like that it seems harder to naturally transition and from one part to the next and arrange a coherent song.

    I’m curious if anyone has noticed these things making it harder to get past that one first loop. Or maybe I’m just imagining problems that don’t exist.





  • I want to love Nina (the synth with motorized knobs.) On paper, it’s amazing - a 12 voice analog polysynth, plus a wavetable oscillator and digital effects when I want them. The motorized knobs really are a game-changer for modulation and multiple timbres.

    But every SINGLE time I sit down to actually spend time with this synth, something goes wrong and I spend my time writing up a bug report instead of making music. The worst part is I don’t even know if I’ll like the synth when all the bugs are fixed. Even when I make simple, basic analog sounds I don’t really care for the tone. FM using the digital oscillator as a mod source seems broken, but I’m not sure if it’s a bug or just the best they can do with the hardware design they shipped. I know the hardware signal path is why they’re stuck with effects being applied to the final mix instead of per-timbre.

    They’ve done some brilliant things with this synth and I want it to succeed, but at the same time I feel like buying one was probably a mistake. Now I’m just hoping they follow through on the promise of open-sourcing it so I can try tinkering with it myself and see what improvements I can make.