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Joined 5 months ago
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Cake day: March 10th, 2026

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  • Just to clarify I didn’t delete the other thread, it was removed by AutoMod for spam. I’m still figuring out how Lemmy works and didn’t realize posting in multiple communities at once was an issue. I understand you, and the cover question is fair I’ll fix it. But I want to be honest about one thing. I understand why AI is a deal breaker for some people. What’s harder to accept is when it becomes a reason to completely abandon everything else the code, the mechanics, the dialogue, the story. I’ve put over a hundred hours into this project. The writing is mine. The systems are mine. The design decisions are mine. I’m not asking you to ignore the AI ​​issue. I’m just asking that one aspect of the project not erase everything else that went into it. You may decide not to play it that’s perfectly fair. But “I won’t even give it a chance” based solely on the cover is like judging a book by its literal cover. In any case, I’ll fix the image. Thanks for your honesty.


  • You’re right on all points. To be transparent about the plan: the AI art is placeholder. The goal is to replace it once the game gets enough traction to work with a real artist. I’ll add a visible note about it in the description. On translations that’s actually a great idea. A community-driven translation approach would be much better than what I did. I’ll look into setting something up for that. Thanks for the honest feedback, it’s genuinely helpful.



  • That’s genuinely good advice, and I appreciate you taking the time to write it out. You’re right that placeholder art + real funding → real artist is the more honest path, and I’ll seriously consider it. And thank you for the offer — I might actually take you up on that one day. For now I just want to see if the game itself resonates with people before investing more into it. Really glad the concept seems neat to you. That means a lot.