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Joined 2 年前
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Cake day: 2023年6月13日

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  • That’s similar to my start. What I noticed is that they will attack the farming tower and then leave again. So you can always wait for the pollution to die down again and resume operations afterwards. As long as you build your “base proper” away from the towers.

    Note: don’t aggro them while they do this because they will follow you to your base!

    To avoid “time played” from increasing evolution too much, I designed parts of my base in creative mode and then blueprinted them into the normal game.

    Things will get easier far into your playthrough on Gleba once you get coal to make landmines. Until then… Good luck!

    Edit: I realized I didn’t answer your question… I think you should consider your body lost for now, it will be too hard to get it back. If you still want to try that: I also had success with the follower robots, but they take quite a lot of resources to produce. They do deal good burst damage without needing coal.



  • I made the mistake of leaving Nauvis too early, and my coal train got into a deadlock, killing the power. By that time I was on Gleba already, trying to figure it out from scratch.

    Emotionally? It was damn scary! Gleba enemies kept evolving and I didn’t have the resources to fend off their attacks. I rebuilt the harvesting towers countless times, letting the spores (pollution) die down each time…

    But… Being able to overcome that was amazing! I managed to build a rocket, go back to Nauvis, fight off all biters that took possession of my real estate, and start sending coal shipments to Gleba for landmines. That really tipped the scales.

    Right now I’m a few steps further. I built more space platforms to send emergency supplies where they are needed, and each planet has a Spidertron able to fix any emergencies that might pop up. Especially that last part is very comfortable.

    So to relieve your anxiety, consider doing Gleba first so you can unlock Spidertron as a backup.






  • Interesting idea, make the machine start the craft to put the egg into stasis, then disable the power to stop the crafting progress. This sounds like it could prevent spoilage an indefinite amount of time. But experimentation is required to know for sure.

    I can’t play for a while to test this out, perhaps @jet@hackertalks.com has the opportunity to test this out.







  • I was the opposite! Eager to check the new content, and confident I could make fixes using the remote driving feature.

    But it’s fun in a new way; I’m the type of RPG player that finishes the game with all expensive potions still untouched in the inventory, everything meticulously minmaxed. I realized it makes me a very nervous player that doesn’t like risks, so this time I went with a role-playing approach, and it really pays off! When I’m not playing, I’m thinking of my poor engineer stranded on an alien planet, and how I’m going to bring him home again, possibly to a ravaged base…




  • I went to Gleba on a 10 turret platform with a two layer wall in front. Barely survived the trip, only to get smashed to pieces in orbit. I made it to the planet and I’m stranded there now.

    The kicker… My coal train on Nauvis got deadlocked immediately after, so my entire base is without power. I had a tank set up to be able to fix things, but without radar coverage that’s useless… Curious to see what state it’s in when I get back!