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Cake day: June 21st, 2023

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  • Yep. This was the difference between a silent, recoverable error and a loud failure.

    It seems like they’re planning to remove all potential panics based on the end of their article. This would be a good idea considering the scale of the service’s usage.

    (Also, for anyone who’s not reading the article, the unwrap caused the service to crash, but wasn’t the source of the issues to begin with. It was just what toppled over first.)








  • These arguments are great.

    Making a page more accessible doesn’t just mean making it easier for people with disabilities to use the page. It means improving the user experience for everyone, including those with disabilities, but also those who do not have them. An accessible UI is a UI that everyone can easily use. It also means making the page more accessible to some kinds of tools, whether those are search engine crawlers, archiving tools, or even ChatGPT.



  • So he’s capable enough to add new islands and content, but not change a trigger on how to save. One button. Same logic…

    Correct. The entire game state was not designed to be serialized. You can see this with how buggy multiplayer is. He could do saving mid-day, but I don’t think most players would want that over an entire new island worth of content, especially when the amount of work is comparable.

    A buggy mod by someone who didn’t write it doesn’t mean it’s not possible.

    I didn’t say it’s not possible. Anything’s possible when it’s your code. I said it would be hard to add now.

    You can like a game and someone and still be able to be critical of a game design decision they make. Not everyone is good or bad. A hero or villain. No one is perfect.

    This part, I don’t get. I maintained a mod with thousands of endorsements and over a hundred thousand unique downloads. I talked with modders even bigger than me regularly. Even the lead dev of SMAPI, who has some more insight into the codebase than anyone else in the modding community.

    None of us succeeded in it.

    At no point did I defend the game on its merits of being “good or bad”. I haven’t played it in years. All I did was explain that this is technically very difficult to do.


    On the topic of dark patterns, many games have specific points where you can save. This is not unique to SDV. For example, some games only allow you to save at specific points to avoid save scumming and increase the difficulty.

    What matters isn’t when you can save. It’s whether your inability to save at times is being exploited for their benefit.


  • It’s not a dark pattern. It’s a technical limitation.

    Concerned Ape wrote that game with very limited programming experience. Having significantly modded the game in the past, the code is a mess, but indicative of someone who is learning to program still.

    While I haven’t played SDV in a long time, there was a mod when I played that allowed you to save at any time. It was buggy as hell.

    It’s an indie game made by one dude. He got some help from CF for multiplayer and porting, but that was about it.

    At this rate, all indie games have dark patterns lol.