

Ok, first, copying and pasting a paragraph to quote from this website fucking sucks. I know it’s a site that gets cited a lot, so I feel terrible for all the people out there who have to deal with that.
NVIDIA says developers can fine-tune the result with controls for intensity and color grading, allowing artists to adjust blending, contrast, saturation, and gamma to match a game’s visual style. The system also supports masking, so specific objects or image regions can be excluded from enhancement when developers want to preserve the original look or avoid changes in selected areas.
They seem to at least be giving devs the ability to tune the output to their specific creative style. At least they’re addressing that, otherwise this would make no sense whatsoever because the output looks nothing like the input.
On that note, as long as I can turn it off, I really couldn’t care less about this. I’ll be leaving it off. Even better if my GPU just doesn’t support this I guess.
My biggest concern is if game devs are going to get lazier and start requiring this for their games to be playable. That’s basically what happened with framegen.





It seems to me like the part of coding the author enjoys least is coding.
This is my issue with it. The output of these tools, uhchecked, evolves into something abysmal over time. I find it quicker to just rewrite the output than to try to prompt it over and over again to produce something good.