Give this a try.
https://filetransfer.io/data-package/D2s3nker#link
I have a small collection of PD files.
Atari 2600 programmer.
Give this a try.
https://filetransfer.io/data-package/D2s3nker#link
I have a small collection of PD files.
I’ve upgraded my archive and added the desktop version.
I believe this is another one you seek.
pixel dungeon - loop by CC.wav 12.1 MB
https://filetransfer.io/data-package/1JLnsFBp#link
I have dozens of other poorly named files. I may have the Ascended in with those. Can you tell me how long that track is?
Ah, just saw Evan’s message. That would explain why it wasn’t with those other two.
The account was closed out December of 2015 and SoundCloud forced all audio media to MP3 format to reduce storage and bandwidth.
Others cloned the main file. I believe this is one of the three you are seeking.
Pixel Dungeon OST - Main Theme by CC.wav 39.9 MB
I have updated my tools to gather information for an APK from the APK, from my database, and now scrapes information from Fandom.
Fandom is dated and not entirely accurate, but it does have extensive information on 70 Pixel Dungeon mod.
I’m endeavoring to scrape information from Github, but the inconsistent format and recent connection banning has made it difficult.
Meanwhile, I have 436 Pixel Dungeon mod’s included now.
I have been asked if I would be porting SPD from Steam?
Absolutely, no. I obtained a copy and as I suspected, it is not worth the effort. Steam gets many of its games from software pirate, GOG. GOG tries to put on a legitimate front but are just another Abandonware site. Having ripped apart several of GOG’s so-called DOS game ports I discovered that they were really just taking games from other Abandonware sites (including the cracks and team NFO). They then put the game into a DOSbox and put it all into a wrapper with all of GOG’s garbage. They berate Abandonware sites and get them shut down, and then turn around and sell the games! Worse, Steam then puts it into another wrapper to push their own garbage. What you end up with is a game 500% larger than it was and no different than you can download from Abandonware sites, that is, if GOG hasn’t taken over. I tore apart the SPD and it is nothing more than the desktop JAVA version bundled with a JVM and a load of unnecessary Steam and GOG code. Therefore, there is no need to port it.
I’ve add several PD Ice versions.
Fixed a few more icons.
Did some work on the PDF so that it displays better and is much smaller now.
I have added some addition PD’s for other systems.
Pixel Dungeon Plus and an assortment of JAVA PD’s for Windows.
I also added the NRO ROM for PD on the Ninteno Switch.
I added 00-Evan’s gitHub release link for anyone interested in Linux, MacOS or other versions.
I added Winter Gem PD. An old PD mod from 2015.
The current APK’s now total 417.
Added some colour to the PDF.
Titles, package names, and links are now easier to find.
I have acquired and added the data for Voxel PD.
I have also sorted out the problem with Survival Pixel Dungeon and Overgrown Pixel Dungeon.
Survival is based on Overgrown and the package name wasn’t changed.
Although not APK’s, I have added the JAVA version of Pixel Dungeon v1.9.2a, and Pixel Dungeon Plus v1.1.21.0 for Windows x64 by Stormtek.
I live near the area where Pasty’s were invented for the Iron and Copper miner’s. D&D and Roguelike games are very popular.
I could see a t-shirt 👕 like that selling 😁
I have finally been able to port the PICO-8 version of Pixel Dungeon to Android and get it to work without altering the original code.
I have added it to the archive.
Doh! Keep at it. I felt similar about beating Tango, and later on Yog, and challenge after challenge Now I dare 9 challenge and find the lower bosses simple.
Thanks to a contact in mainland China, I have added about a dozen CN language translations for various Pixel Dungeons.
As of this post, that brings the archive to 413 apk’s.
I prefer to think for myself and figure it out on my own. Too, often I am without internet. Having my own tools I don’t have to depend on online.
I began working on them for some Atari 2600 work I am trying to expand upon. I worked with pixel art long before the phrase was coined. I created the Image and Greeting carts that display digital photos. The tools are used mainly for that project.
I have completed uploading the archive. The old GDrive has been removed. The PDF has been updated for links 🔗
A WebDAV interface has been added. You will need to login to download from the PDF or website. This is to prevent leeching.
If anyone has a PD apk that you want added, send me a PM here with the link and I’ll do so.
It is not internet based. It is my own scripted code that calls on Lanczos, B-Spline, and Bicubic mathematical formulas that use white light frequency enlargement and then filtered through the tgp upscale to remove pixelation and interlacing. Most of these are available from IrfanView and Adobe.
This use of formulas to enlarge is considered A.I. as a complex system of processes is used to examine, evaluate, and “decide” the best result without human interaction.
While it is true that I did not create the mathematical formulas, to ban derived images is like saying we should ban JPEG’s if one doesn’t acknowledge every member of the Joint Photographic Experts Group, or JPEG whose work we’ve used.
As a programmer of more than 4 decades, believe it or not, I am able to enlarge a picture without relying upon a online server farm.
I used my own AI image enlargement software that does not rely upon anyone else’s work, but thanks for the assumption.
PDreport.pdf has been updated. 454 apk’s.
I’ve expanded the API data to include the Android version and codename.
I have resolved the issues with Minecraft PD. There exists 3 versions using the same title and package name.