• 5.48K Posts
  • 376 Comments
Joined 2 years ago
cake
Cake day: July 2nd, 2023

help-circle
















  • If Linux adoption was something of a single season, some sort of growth Linux community had in the “early 2020” your argument would be valid: you had a steady growth on Linux’s own name:

    if in the 2020 Linux were 2 and..
    in 2025 were were 20 = you had a 900% growth
    

    but this is not what is happening, Linux isn’t growing on its own number, but on the number of the global PC gaming growth. New desktop/gaming PC are sold by default with Windows: it mean people don’t “choose” Windows, they simply come with the stuff they bought. Windows 11 “growth” is mostly like that: it’s not about a growth of users that willingly are choosing Windows. The very slow pace of decline of Windows 10 tell also that people is unwilling to buy into Microsoft experience… even if they are basically forced to: they also cannot chose Windows 10.

    On the other side, every newcomers Linux userbase is an active and willing-fully choice: the fact that “new Windows 11” (aka: default new PC) is not restricting the Linux userbase which, on the contrary, is keeping up with the pace (no, it’s not “thanks” to steam deck also: the SD’s gpu stopped it’s growth as you can see in the Steam HW survey). These are the key elements:

    -- PC gaming is growing,
    -- PC prebuilt market is slowing down (thanks to the ugly Windows 11)
    -- Windows 10 decline very slow (looks like used market and DIY rigs still attract the old "not ugly/AI" Windows 11)
    -- Linux is keeping the pace even tho the "pushing" of SteamDeck came to end.
    










  • I actually didn’t know that the whole point of fitgirl was for compression

    The whole point of view of the article is about people from countries that can’t afford the modern AAA price, internet bandwidth… and even PC capable to run the game decently (AAA the full price always take in account hardware that runs on “Ultra settings”; not the customers running it at very low).

    As aside note, piracy isn’t even about piracy itself anymore: someone who buy an AAA videogame on “exclusivity store” (such as Epic)… soon or later will discover that’s easier to store a fitgirl copy of his purchase to run the same game seamelessly across all the PC in their household (good old: Install > Next > Next > Finish) … rather having set up those 2+3 launcher per PC.


  • The problem is “based anywhere”: no party based on a single nation should have censorship control on the global market of a technology (high-end gaming on PC in this case). The problem is not “America bad”, but the presence of America in control of many modern technologies (social network, AI, advertisement, media etc.) makes U.S. a recurring target for bigotry that mess with the overall market (this don’t mean that U.S. have a global-wise issue with bigotry, things could be worse is so many key market were in the hands of any religious zealot country (being Muslim, Christian, Hebrew etc.).

    We’re are losing a world that was heading to technological decentralization (emails, websites, interconnected communities (such as forums, irc, bulletin boards), cryptocurrencies etc: this is going to screw with everyone, U.S. citizen themselves also.




  • It needs to be cheap.

    However, when comparing to the power of locked up device such as ps5, it never hurts reminds that the supposed GPU processing power of a ps5 doesn’t come for free… even if you’ve fully paid your console. Aside for demos or jailbreaked devices (piracy on console) the only way to run graphics at full potential on the locked ps5 is paying full AAA (which now is settling around 80$/€) for EACH product. There are alternatives in the spending (ie: the Netflix alike from Sony’s store)… but those are only options that Sony allow you to (you can’t run weekly free games from EGS, itch.io… or even web browser games!).

    Whatever power you pay for any generic PC potentially cover you in any way: you can play arcade vector games as Asteroid at 4k (or even teorical 32K when the hardware will exists).

    The difference Valve could make is showing the topical console gamer customer an easy to use access to it: once they’ll see the light… things may go different also for console-only customers (Sony, Microsoft and Nintendo wouldn’t want to lose more customers to Valve’s better deal)





  • I am not defending IP laws, I am avoiding people making confusion about what’s SKG scope. I am completely in favor of a similar initiative that addressees IP craziness; but it need to be appropriately represent on what the initiative is about.

    Broadly spreading the scope of an initiative is a hostile technique to sink the initiative down: I don’t know if you’re aware of the PirateSoftware fiasco: he tried to say that the initiative would force companies to keep server online forever… just to basically spread the idea “this is impossible, so SKG is impossible”. Luckily SKG initiative was appropriately (and painstakingly patently) readdressed by Ross Scott calling on PirateSoftware, de facto, BS.






  • Valve is “de facto” monopoly, bit the actual monopoly potential is in Microsoft hands. Microsoft is for PC gaming industry what Google is for the web browser one. Sure, there may be other cool web browsers, but it’s Google that (through Android base) decide whic web browser will be delivered with the next billions of Android mobile device: some elderly people on smartphone don’t even know what is a web browser (“oh, you mean when I Google? I don’t know: I just Google”).

    All future new PC will be sold with Microsoft Store and Xbox junk ware: Microsoft has been exceptionally shitty for not being the actual monopoly in the PC gaming industry. But that’s a very feeble protection: break Valve business is just a mandatory “security update” away to happen. They can break Steam little by little (such as suggested by Tim Sweeney) or just a big blow by sheer monopolized manipulation (such as Google not allowing adblockers to chrome to feed their advertising business)