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Joined 1 year ago
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Cake day: December 2nd, 2024

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  • This is one of those things that after a few years, is going to become a heavyweight feature that every other storefront should have been working to have but for some reason haven’t started yet like Steam Input or WINE/Proton/Linux integration. I imagine in the near future retro-handhelds mostly abandoning Android for Linux and basing their specs and marketing around some analytics done on Steam games and the crowd-sourced game performance data. PS4 is in its 13th year. Blink and next thing you know you’ll be seeing cheap mini handhelds advertising playing vintage PS4 era video games on your bought from AliExpress PSP sized retro gaming handheld. It’ll be advertised like 98% of games released before 2020 have been found to run well on hardware as powerful as this gaming device (*according to Steam user data)














  • By the PS5 release date, I was over the cinematic AAA narrative style of game. That’s what Sony makes so I don’t have urgency to buy them. Really only interested in them when they’re really cheap and primarily to play a little to show off graphics to myself before I go back to playing games with graphics where uncapped I get like 300+ fps. Since the start of the PS5 gen, the only Sony game I’ve purchased so far is Ghost of Tsushima. Was only planning on Yotei but that’s off the table now


  • Impulse early on used to be as good as Steam and it had extra software in it to download like Stardock Fences that I liked. I felt it a bit infuriating that Stardock didn’t seem to see its potential and then the same for gamestop. It had Demigod and a handful of other games. It was a successor to Stardock Central. Stardock digital storefronts predated Steam but Stardock didn’t have the right vision compared to Valve and GameStop didn’t after buying Impulse

    It was still mainstream to say PC gaming was dieing until like 2014 so I guess no surprise how little so many companies wanted to invest in a PC platform but that’s what makes Valve special. When PC gaming shelf space was disappearing in brick and mortar and old guard PC game studios were calling the platform a dead end (Epic), Valve was building up Steam as a relatively small company long before they had their live service sugar daddies in TF2, CSGO, and DOTA2

    Then Valve again with Steam on Linux. Steam Linux share hits 5% this year in 2026. Steam Linux went into public beta 2012. They’ve been working on Linux for at least 14 years and it’s starting to look like it’ll pay off

    I wanted Impulse to succeed as well because I thought PC gaming needed numerous major desktop client storefronts to save PC gaming. Turned out Valve would improve Steam beyond anyone’s expectations and doing that with anemic competitor challenges to push them







  • It shouldn’t be hard by 2030 I imagine; particularly if you primarily or exclusively use open source software. The RVA23 chips announced I usually see people comment them as having synthetic benchmark scores at about the Apple M1 level. I regularly use a laptop with a Skylake dual core in it and a Raspberry Pi 5 run off a microsd rather than a m.2 NVME hat. With that in mind, if RISC-V designs don’t get any better than that in the next 4 years, they’ll still be better than hardware that I will still be using. I still use a Raspberry Pi 3. At work every now and then I’ll throw a gitlab runner on a 10 year old desktop to have another thing building when things are busy

    There are RISC-V developer boards today with PCI-E slots that you can throw in pretty much any AMD graphics card. The big distributions Debian, Fedora, Ubuntu, Red Hat - they all support risc-v. felix86 is equivalent to box64 and FEX for x86 to ARM:

    https://felix86.com/felix86-26-04/

    Software support is solid already today. It’s hardware availability for the announced RVA23 designs that’s not mature yet. 4 more years and I imagine in most cases the experience of Linux on RISC-V hardware not being much different than on ARM or x86 hardware



  • More popular. More users. Higher percentage of desktop/laptop PC users

    Flatpak permissions handled in a very easy to use way. No silent failure. No need to go to flatseal and users understand why something didn’t work how they expected and what they need to do to fix it

    Growing Linux userbase eventually results in great day one support for new products from Qualcomm, ARM mali GPUs, PowerVR, etc. They’ll want to be able to compete year after year with Intel and AMD someday

    Someday native Linux games rather than WINE/Proton will become the norm

    Popular media software categories continue seeing open source software gain mainstream/professional viability. Talking like Blender, Godot, Krita today. Someday stuff like Kdenlive, Scribus, Inkscape, Ardour, GIMP, Darktable, etc will breach some line of good enough functionality, interface design. Someday the user base will grow enough and enough will make it into industry with their experience and opinions

    Someday more normal Linux phone OS’s like PostmarketOS will become a solid piece of the mobile pie. Like ~5%. Like how desktop Linux is today. Good usability but still working up to streamlined. That’ll be way better than today. In what I imagine would be well over a decade when a Linux phone is as popular as desktop Linux is today, it’ll actually be pretty easy to use like desktop Linux is today

    I see everything through the lens of the difference in user experience and mainstream penetration of 2010 compared to today. Like Kdenlive of 2010 compared to today. 2010 Blender vs today’s Blender. 2010 OpenOffice compared to 2026 Libreoffice. Gaming with WINE in 2010 to today with Proton/WINE/Steam. Unity/KDE/GNOME/etc of 2010 compared to today.









  • I know Element sucks compared to Discord but with more users and potential funding interest from that user base growth, it can get a lot better and snowball to fast improvements. Blender was the butt of jokes until version 2.8. Like 15 years of being easily dismissed as major commercial production worthy. Element can get better. It’s the story of pretty much all the well regarded general consumer targeted open source software we use today




  • PC gaming should head towards 21:9 for ubiquitous support in games. 1680x720, 1920x800, 2560x1080, 3440x1440, …

    Also OLED or higher density dimming zones. Full coverage DCI-P3. Then color reproduction and brightness highlights will also be hitting a point of diminishing returns. Then it’ll be onto VR/head mounted displays where density and brightness/contrasts will better show off

    I early adopted 3840x2160 way back and recently went with a no name $200 3440x1440 monitor in 2024 and that was a way better upgrade than 1080p to 2160p. I’d take 2560x1080 over 3840x2160. 8k has no relevance until it’s the best value for up to $1000 for a 65" TV