• 260 Posts
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Joined 1 year ago
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Cake day: December 2nd, 2024

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  • At least AMD/ATI and Nvidia came up when gaming was the core reason to buy a dedicated graphics card. They have the dev pipeline to at least still make good drivers for gaming. Chart makes me think - that’s why at least the proprietary drivers for Mali, PowerVR, Adreno, etc are all so mediocre when it comes to games. AMD great on Linux. Nvidia great just proprietary. Intel it was well regarded until they made Arc cards and people started comparing them to AMD/Nvidia and the Linux/Windows performance gap for Arc cards was very noticable. Qualcomm hyped up Linux support before the X Elite. Still mediocre.

    The chart makes me think, the only hope for good drivers for gaming from non-AMD/Linux will be the open source Adreno driver. The 8 Elite and 8 Elite Gen 5 should be getting initial support early next year.

    https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38450

    The rest, which company is going to put in money to do a driver fix for some video game with buggy rendering from like 2010 when they can be focusing on fixing any bugs brought up having to do with pytorch and whatever other stuff people use



  • It’s why I favored Unity over Gnome back in the day. The titlebar/basic menu items and close/minimize/expand buttons integrated into the top bar was better. Ya it was probably a copy of MacOS/OSX. Damn good to me in my opinion though. Overall I like Gnome but I’m not sold on it long term. Someday I may try going full time on KDE again. Very likely popos 26.04 with Cosmic I’ll try that out on my primary computer when it releases






  • I’ve only purchased like 3 apps in like 15 years. Every now and then I donate to an open source project. I used to pay for Office, Adobe Cloud, Sony Vegas way back in the day. What happened was the free and open source became far beyond capable than my technical ability and if I needed pay software, it was for work at a company that purchased licenses themselves. It was fast forward in mobile apps. There was already 20 years of open source desktop software being adapted to mobile even if less limited it covered what I and many people would want to do with a mobile device was quickly covered.

    Now it’s a matter of getting people to stumble on your software first and get them to pay before they learn of any of the truly free stuff. Cloud services where storage/processing is fully off your device and way better in ways are what can’t be fully replicated as a free service for people. A NAS can work out to be cheaper for storage but way less functional and more hassle for most people





  • People like you can’t seem to differentiate wanting solid criticisms of Valve and Steam rather than just theory crafting all the worst things that can happen with them. The Steam hysteria makes no sense when its a storefront on open software platforms and the ones that are on closed software platforms aren’t doing what people are gearing Valve would do whenever Gabe dies or if Valve went public

    At least put effort into explaining why Steam will become this terribly blood sucking store on PC where people can download from numerous options as compared to platforms like Xbox, PlayStation, Nintendo, iOS where you don’t have freedom to install anything you want. As a developer you can’t just distribute software and have them installable.

    If people that wanted to make people concerned about Steam put more effort into their arguments, maybe people on Lemmy would give their concerns more credence. It’s surprising that on Lemmy, people who seem to value art and expression so much are so bad at expressing why people should be concerned about what they are concern about


  • Stop making excuses for every other company that has failed to compete with Valve. It has not been out of the price range for competition of other companies. Big publishers have been making storefronts for about 2 decades and proceeding to underfund and mismanage every attempt.

    Steam was not the first digital storefront on PC. They were not a huge behemoth company by 2014. They were not bigger than Epic was by the time EGS launched. Not bigger than EA when Origin launched. Not bigger than Ubisoft when Uplay launched. Not bigger than Microsoft when GFWL launched. Not bigger than Amazon anytime these past 15 years of digital downloads from them. I doubt it took Valve tens of billions of dollars to make 2014 Steam right before SteamOS launched, 2014 because not a single storefront platform has reached feature parity with end of 2014 Steam.

    Steam launched in 2003. A single ten billion dollars, I wouldn’t be surprised as about the accumulative revenue of Valve 2003-2014.

    Already we can’t transfer ownership once we die. We can’t port out our licenses to anywhere else.

    What is the policy of any other store. Of you want a solution here go lobby the government you live under to mandate inheritance of digital goods

    We can’t even reinstall a game without an internet connection afaik. If I could port my entire library

    This is a game by game case as it’s up to what DRM is implemented if any. A ton of games you can just copy the folder around and click the executable. We’re you not around during the SecuRom and StarForce days. GFWL install limit days.

    Call people what you are yourself, a social media warrior, but that doesn’t make you any less ignorant of PC gaming markets than whomever you’re crying about. You won’t be taken seriously when you’re making excuses for a bunch of companies historically and a number to this day larger than Valve was when building Steam up

    Download fees. Watch this quick 2 minute advertisement to begin the download for free right after!.. or just $5 per download / $30/mo for unlimited ad free downloads for your whole family (up to 5 people on the same ip! geolocation restrictions apply. Max 1TB per account per month)

    Valve isn’t in a vacuum. iOS, Xbox, PlayStation, Nintendo. All closed software ecosystems unlike a Linux machine or currently a Windows machine. Still waiting for that 2 minute advertisement to begin download or download fees on actual closed platforms. Waiting for public companies like Microsoft, Amazon, Sony, Nintendo, … to start charging download fees and pre-download advertisements on purchased games.

    GFWL Gold subscription for online play is about 20 years old and failed spectacularly against a Steam that wasn’t even a tenth the userbase it has today. Now you’re losing hair over subscriptions to get advertisement free downloads of games you’ve purchased. Come back to reality of how the markets gone for PC gaming in the last 20 years