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Joined 1 year ago
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Cake day: June 11th, 2023

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  • Something that has been on my mind for quite some time, and that I would consider learning to mod just to make it happen would be discretizing the potion and enchantment system. By that I mean that instead of having the ability of making potions that restore 50 health, 51, 52, etc., depending on how high your alchemy, you would only have discrete values, eg. 25, 50, 75, 100, 125…, or whatever you choose, and you jump from one to the next instead of going through all the intermediate integer values.

    That would avoid a lot of inventory clutter that you get from making potions and leveling alchemy in the process. I remember I’ve seen a mod that does this once, but it didn’t seem very active and updated.


  • Hey. I swear at some point I’m just going to print a proxy version of Lurrus that simply doesn’t have companion, because people sometimes seem so fixated on making it work as a companion while giving up on other powerhouses and high-end cards for their deck hahaha. I personally would have included many of your 3+ cmc cards in the deck.

    I drafted your jund cube, and went for a classic Rakdos Aristocrats. I tried to build a color restricted cube once, but I generally got the same problem as my first test draft of your cube, which was that i just picked fixing and good cards in each color and made a 3-color soup of good cards midrange. After I tried to focus on a specific archetype, I also got so many playables that I had to seriously think what to include and what to cut to make the deck.