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Joined 2 years ago
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Cake day: August 6th, 2023

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  • While degoogling is accessible right now, what worries me is that all of these projects are 100% dependent on Google’s whims because they use Android as the upstream. Same reason why I don’t use Chromium browsers: yes, they can patch over things, but they can’t fight the direction of the upstream project and they are powerless if the upstream stops publishing commits / source, like Google seems to be moving toward. Additionally, what “the big distros” aka stock ROMs do to prevent FOSS apps being installed means a much much smaller potential userbase for them. I develop an Android app, and (while I don’t have analytics) I don’t find it unlikely that at least half my users are on stock roms that would lose access to my app with this policy. It’s much less motivating to develop something when I know less people will benefit, and especially knowing I’m supporting only custom roms that are 100% beholden to Google. Degoogling is a good first step. I’ve been on Lineage for many years now. But I believe that the step that will truly make us independent is moving to Linux phones.









  • I (maybe) ended distrohopping last year when I gave NixOS a shot. I can’t recommend it for beginners but once you understand generally how things work on Linux (and have an interest in programming) it’s a superpower to be able to define your entire setup as a single git repository. If something ever breaks, I can reboot into an older commit and keep using my computer, or branch off in a different direction… I’ve only scratched the surface of NixOS and yet I can already make a live USB containing my setup with a single command, or deploy it (“infect”) to another machine and manage e.g my work desktop and my personal laptop sharing most settings. Also it taught me about Nix (the package manager, which also runs on any distro and macOS independent of NixOS) which I now use to set up perfect development environments for each of my projects… if I set up dependencies once (as a flake.nix shell), it’ll work forever and anywhere.











  • I did a bachelor of videogame programming in Belgium 99% on Linux (minus exams), but it was definitely a huge struggle. All the courses and assignments were Windows-only, and 90%-ish required Visual Studio (non-Code) and Windows-only libraries like DirectX or Win32. I got by writing my own tooling to auto-convert these to CMake projects and convincing each teacher to allow me to hand in CMake projects. I wrote SDL backends for most of the win32 assignments, falling back on clang’s excellent cross-compiling for stuff that requires e.g Windows.h. I wrote a blog post about this: https://blog.allpurposem.at/adventures-cross-compiling-a-windows-game-engine And using e.g DirectX natively on Linux, easier than expected: https://blog.allpurposem.at/directx

    I also wrote a small wiki on my general experience + a summary of courses and main problems encountered… Windows was non-negotiable during exams: https://dae-linux.allpurposem.at/ I maintain tools, converted assignments, and information on this for future students who want to attempt something like me, but it’s hard to recommend the Linux challenge if you are totally new to programming!

    Hope some of this is helpful!