

Well, you could argue that it‘s a valuable learning resource. It was one of the biggest failures in gaming history and to really understand why it failed so badly, it would be best to actually play it. But, like I‘ve said, I personally don‘t think it‘s a good idea to waste the developers‘ time on a game which they know won‘t be fun. I‘d much rather have them working on a new, enjoyable game where they can apply what they’ve learned from Anthem‘s failure.

This is a great example of open source adding value for everyone. Users of those GPUs get improved performance, Valve gets to sell them more recent games, and AMD gets a nice, free reputation boost because their older hardware still receives meaningful updates.
So if anyone ever needs to convince management that open-sourcing something could be good for business, point to this!