

Campaign Cartographer 3+ is indeed only available for Windows. Though I must say that I have it working under WINE just fine. YMMV, ofc.


Campaign Cartographer 3+ is indeed only available for Windows. Though I must say that I have it working under WINE just fine. YMMV, ofc.
Glad I could help.
One more thing: The official forum is a place full of very nice and helpful people.
I do use it myself for SciFi (mostly for Traveller) and I like it. Of course, the number of available styles is not as overwhelming as the ones available for fantasy, but there are some good options.
One thing worth noting: for Sci-Fi you definitely want the highest tier, which includes Cosmographer and all the annuals.
The page for Cosmographer shows a few styles: https://www.profantasy.com/products/cos3_examples.asp
And here’s a few deckplan exampless on a classic Traveller style: https://www.profantasy.com/products/cos3_deckplans.asp
As for the annuals, there’s this post on the forum with a small screenshot/thumbnail for each issue in most annuals: https://forum.profantasy.com/discussion/10366/cartographers-annual-all-the-issues-linked-in-one-place
Finally, there’s this Youtube Playlist with a few of the mapping sessions that focused on Sci-Fi styles: https://youtube.com/playlist?list=PLrFvDl9qgYgsCVt58a41H3rcDjsAc4P4h
That’s the main way it’s used, but there’s no limitation to use it in another way.
There are some styles suited for modern day maps. Or historical maps, such as the April issue of this annual:
https://www.profantasy.com/annual/2022/2022-cartographers-annual.asp
And with Cosmographer and a few annual issues included, there’s plenty of SciFi styles to choose.
They have a YouTube channel where they stream a mapmaking session, you get to see quite a few styles:
This is an almost-everything bundle. For those unaware, every month they release a style, tool or guide and the 12 months make up each Annual Volume.
This page showcases everything in the latest of the included annuals:
https://www.profantasy.com/annual/2023/2023-cartographers-annual.asp
Feel free to ask if you want the opinion of a happy customer.


This release is a work of love by our benevolent overlord @eerongal@ttrpg.network.
For those who missed it, we were provided with a peek some time ago:


Thanks for the heads up. Do holler if you need help somehow.
Haven’t tried it myself, but Wylock did a video on the mechanics of his own Neon Skies:


No problem!


Yeah, I guess I was just completely disconnected on the real hazard of depressurization. It’s not just about holding your breath.
The worst part is that I have read about this stuff in several contexts. Maybe it’s just that it’s not a common part of my life.


Thanks for the link. I’d forgotten about this. Of course, I’ve only read it phrased in the scenarios where scuba divers resurface too fast.
I guess my proposed solution only works within a pressurized environment.


You can’t? Huh. I’ve got some reading to do.
Edit: there’s another comment with a relevant link. The problem seems to be the pressure difference, regardless of your previous actions.


Thanks for the reminder. I still remember people talking about the “realistic” scene in Titan AE, where the protagonist expels the air from his lungs before venturing into space.
Anyway, maybe I can fix it and say that you can take a few short breaths to oxygenate and then let go.
Same thing happened to me when I discovered it.
You probably figured it out already, but in case you didn’t: the video I posted before is part of a playlist, and it’s an excellent way to get acquainted with the game.
And thus… the existance of this community is now officially worthwhile. ;)
BTW, There’s also a Traveller-specific community: (!Traveller@ttrpg.network)
Traveller is one of the oldest RPGs out there. And here’s just the video that explains how to use it:
Yeah. Very well summarized.
Perhaps I’d also add that the advancement is earned with blood and sweat. 😅
I suppose YMMV, but to me it’s central. You see, the Hunter becomes a hunter because she heard a higher calling, and believing in it is what keeps it going.
You can rename Conviction to Faith, and it probably shows what I’m hinting at. That faith can get you out of trouble (supernaturally so) but it’s also precious. You’re still human, flimsy and prone to errors, susceptible to doubt.
And you’re way out of your league. All the time.
In oWoD’s Hunter: The Reckoning, you can’t advance your Edges (supernatural abilities) with XP.
To do so, you have to gamble Conviction during the session, while using said Edges (those Conviction points gambled add dice to your pool, ideally improving your odds).
If you succeed at the task, you gain Virtues (with which you can later buy points in Edges).
if you fail the task, you lose Conviction points. If you run out of Conviction, you lose your ability to use Edges at all until you rest/meditate/recover for a full week.
Not sure if it qualifies as “conceptual” or non-mechanical to you. But I love it.
It’s short, but it’s a start:
https://youtu.be/pKJAWDVx5_Q