

Most of the people I hear being critical of AI Coding are very clear about what it’s good for, and what it isn’t.
If someone is wholly for or against something, their advice generally isn’t very good.+


Most of the people I hear being critical of AI Coding are very clear about what it’s good for, and what it isn’t.
If someone is wholly for or against something, their advice generally isn’t very good.+


It sounds like Microsoft is being notified by its Minecraft players that toxic interactions are happening on MinecraftOnline’s server, and they’re taking action to reduce toxicity associated with their IP.
It’s really hard for me to fault them for that. Especially since MinecraftOnline is using the the Minecraft trademark in a way that sounds official in the name. I’m surprised they didn’t put a stop to that as it is.


While I’ll admit that “wolves” instead of “elves” seems to make more sense, I think that assuming there were 2 typos in a single sentence, both of them going from mundane to fantasy, is just too hard to believe without actual evidence instead of just someone’s whim.
And it killed all interest I had in Vite as well. This kind of thing practically guarantees that they’ll spend their effort on the for-profit stuff and gut the open source project of things it would otherwise have had built in.
Sure, maybe not today, but eventually some bean counter is going to look at it and demand it.


We could always “stop having pointless arguments about it”.
Some people enjoy normal, and some people enjoy inverted. Most people have a strong preference.
There needs to be an option for it in the controls. End of story.
And yes, I read the article. It just says that people have preferences. It does some weird hand-wavey “science” to say that it’s in their brain (of course it is) and not something they learned. Well, either way, it’s in their brain now. This “science” says nothing about where they learned the preference, or if it was innate. It’s a pointless article.


That sounds like pretty much exactly what we did at my last job, and it worked pretty well IMO. The individual commits in a PR didn’t ever matter. I don’t even think we used them for code review, except if it came up for review a second time after rework. In that case, we were able to just look at the new commit to see if the right changes were made.
And we definitely avoided basing off each other’s branches. We had to do it a few times. The only times it went well was when the intent was to merge the child branch into the feature branch. If they were actually separate tickets (and the second relied on the first) it was generally chaotic. But sometimes, it was just necessary.


Yup. Though I’ve been pausing more and more lately. The months where I already own the games because I loved them are ones that I can’t blame them for. But there’s been plenty that I just wasn’t interested in.


Parsec? It has virtual monitors.


A lot of people see an upvote as a signal that they endorse the message, or at least want it to spread.
A downvote is the opposite of that.
You’ll never convince people not to “shoot the messenger” on link aggregators because it’s antithetical to their view of the system.


Apparently not. I had to click a few pages into their site for this:
“While Eclipse Theia incorporates certain components from Visual Studio Code, such as the Monaco editor, it is independently developed with a modular architecture and is not a fork of VS Code.”


Those “former marketing leads” are former for a reason then, I guess. There’s absolutely no way that Nintendo is going to “eat the cost” on this.
For one thing, the Chinese tariffs are more than 100%. They are certainly not going to pay to ship their console.
But they’ve been pretty clear in the past that they aren’t about “loss leaders” and will charge what the console is worth.


They do. You’ll see a lot of hate for DLSS on social media, but if you go to the forums or any newly-released game that doesn’t have DLSS, you’ll find at least one post demanding that they implement it. If it’s on by default, most people don’t ever touch that setting and they’re fine with it.


They shouldn’t, but since the game has been enhanced, there’s a good chance that something will go a little wrong and need a patch. I would actually guess that most of them end up with a patch, but only a few end up with game-breaking bugs and need a patch.


I’m not sure who needs this advice. The game was designed to be played without it, so that’s good.
People that need the feature will use it, of course. For whatever reason.
Everyone else has a choice: Mindless running through the wilds to get where you’re going, sometimes seeing something interesting on the way… Or just letting this thing get you there, without the “follow the white line” minigame.
The people who are going to use this were already using in-game features to do it as much as possible, but with a manual component that irked them. Asking them not to use it isn’t going to improve their game experience.
Anyone who roams without the white line isn’t even in this discussion. They would never use this feature, so the advice doesn’t change their mind at all.


It’s just Rosie the Riveter, as a dragon… For some reason.
It does feel weird to copy something so obviously and use it for a union logo.


I really appreciate the specificity of the headline, rather than the clickbait it could have been.
That’s the problem with edgy, experimental projects. You can’t really tell if they’ll succeed until a lot of work has been put into them.