Available on Linux and Windows (and developed on Linux!)

It was honestly so fun to develop using this engine, it’s so lean compared to something like Unity

  • @TheLongPriceOP
    link
    31 month ago

    Yes, I tween that for my hitstop effect! Let me know what you think. I struggled a bit to describe the game, it’s kind of a strange combination of things

    • @unexposedhazard@discuss.tchncs.de
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      fedilink
      4
      edit-2
      1 month ago

      I really like the sounds and chill background music :) Also CAT!

      Here are some issues i noticed, hope it doesnt come off as harsh.

      Input

      • Either controller only or have proper info for both, for example it only says “Hold A to contine”. It should be easy enough to just add a toggle into the settings to switch out the strings for mouse and keyboard ones.
      • The time for upgrade info to pop up feels really long/sluggish

      General

      • I thought the stool was a reward thing. Maybe differentiate rewards from costs by color coding the labels
      • Time freeze when kicking is a bit strong/long, feels like the game freezes
      • Table blocks walking from the upgrade button directly into the upgrade
      • Because of the previous one and fairly slidy movement, its easy to accidentally walk into the reroll dice
      • How does the wave progression work? Are there supposed to be more and more mice? Sometimes there are lots even in early waves and sometimes almost none. I might just suck but i still havent been able to get to 70$ to be able to buy any fish at wave 21.

      Upgrades

      • Cheese feels like a punishment sometimes because it forces mice to walk through the middle
      • Is the web supposed to also slow the player?
      • What is supposed to happen with empty cat robots? They are kinda just standing there meowing. Can you recharge them or do they die or just stay there inanimate?
      • @TheLongPriceOP
        link
        11 month ago

        The feedback is very appreciated! I’m collecting a list of things for future patches.

        For the difficulty, I definitely skewed towards more difficult because it’s an arcade style game. There’s always a base of 6 mice per wave, but each power up you purchase adds a mouse to the next wave. The idea is that you can either be really good at bouncing, or you make good use of power ups to be able to reach $70. If you can earn enough to get one power up in a wave, try using that to help start snowballing to higher moneys in subsequent waves