- cross-posted to:
- steamdeck@lemmit.online
- steamdeck@sopuli.xyz
- steam@lemmy.ml
- cross-posted to:
- steamdeck@lemmit.online
- steamdeck@sopuli.xyz
- steam@lemmy.ml
Up to 6, sharing your shareable games library
Adult and child accounts, limit child accounts, approve and pay for child buy requests,
Intended for close household family; can’t join a different one until one year after joining
If a family member gets banned for cheating while playing your copy of a game, you (the game owner) will also be banned in that game. Other family members are not impacted.
haha
I’m curious if this will improve DLC mismatches. For example, I’ve purchased most of the map DLCs for Euro & American Truck Simulator, but my wife only purchased the base game.
By memory she previously could access all of the DLC via library sharing until she purchased it, then she could only access the base game and not the shared DLC. It’s probably cleanest to keep it that way since you never know how different games handle DLC being activated and de-activated within an existing save, but it would be nice to not punish someone for playing a game with DLC via library sharing then purchasing the game for themselves and buying DLC later
From experience with the beta and memory, your wife (and you) will be able to choose which version to play. Either yours with a ton of DLC or hers with none. You should both be able to use the version with all DLC, but not at the same time.
It’s been a while since we tested this though so things might have changed, including my memory…
Ooh I hope that’s the case because that would be much more convenient
Edit for anyone who stumbles on this: it works exactly like the above commenter described! It looks like there’s some opportunity to better communicate what DLC the “copy” you select is installing since it doesn’t show a full list of DLC but it at least shows who’s library it’s pulling from so you should be able to infer the full DLC list based on who has all of the DLC