• SaltySalamander
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    64 hours ago

    because entire earth is too big for your drive

    You sorta glossed over this part.

      • Gamma
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        32 hours ago

        How… do you think we represent physical objects digitally? Vibes?

        • @helenslunch@feddit.nl
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          12 hours ago

          No one said anything about a digital representation. I can draw Earth in MS Paint and it’s like 1mb.

          If your point is that it has a high resolution digital image of the Earth, just say that.

          But my point still stands. I’d still rather have a 500GB local install instead of all the problems that come with game streaming.

          • Gamma
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            36 minutes ago

            We shouldn’t have to say that at this point, my initial reply already conveyed that information.

            I understand the gripe with it though, they have the option to download areas ahead of time.

            (Though it’s probably a one-time download, with models and textures cached for later use)

            • @helenslunch@feddit.nl
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              1 hour ago

              We shouldn’t have to say that at this point, my initial reply already conveyed that information.

              You sorta glossed over the part where I described how and why your reply was nonsense.

              • Gamma
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                11 hour ago

                My first reply said it was streaming high-res data from the cloud. Considering it’s a flight simulator advertising to cover the entire world, most people would intuit that would include textures and 3d models.

                I’m not going to sit here and argue with you, have a nice day.

                • @helenslunch@feddit.nl
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                  157 minutes ago

                  My first reply said it was streaming high-res data from the cloud.

                  Your first reply also stated that it needed 180mbps to stream weather data.

                  Considering it’s a flight simulator advertising to cover the entire world, most people would intuit that would include textures and 3d models.

                  You can fit the entire world’s texture and 3d models on a super small file. The file size is entirely dependent on the level of detail of those textures and models. Hence the MS Paint analogy.

                  I appreciate you not arguing anymore, at least you know when to quit.

                  • Gamma
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                    41 minutes ago

                    Alright, one more:

                    Your first reply also stated that it needed 180mbps to stream weather data.

                    This was not me. Maybe check usernames next time?

                    And your point about fitting the entire world’s albedo, normal, roughness, specular, height, etc etc textures as well as high-fidelity 3D models is laughably false. OBVIOUSLY it’s going to be highly detailed, you are literally the only person confused about this.